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Renderer's space

The window area has a default range of -1 to +1 in both dimensions. The origin with coordinate 0 is in the middle of the window.

A standard quad has width and height of 1 with its center at (0, 0). Therefore the quad extends from -0.5 to +0.5 in both dimensions.

Resizing the window stretches the coordinate system in the same way as the window.

See Aspect Ratio on how to avoid stretching.

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