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ParticlesGPU Library Guide

Author: dottore
Date: 22 Jan, 2011
Category: tutorial

Download

64bit

0-ParticlesGPU Guide.zip
22 Jan, 2011 - 10:34

Description

Hello Everybody, i spent some days in writing this guide so you will better understand ParticlesGPU and hope will be able to customize it as you want. this is really a pre release of the guide, it's not finished. (my laptop's GPU is dead, so i can't procede anymore..) As soon as possible i'll post a new release of the document.

You can download the ParticlesGPU library here: particlesgpu-shader-library

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
lasal
22 Jan, 2011 - 13:03

Hey Natan,

All the people knows that open office is very hard for the GPU, take care the next time, ;)

thanks a lot for share your knowledge, it makes the shader theory more understandable for me, not only about particles.

Ari.

bo27
22 Jan, 2011 - 21:08

hey dottore, thanks for super guide for super-duper shaders) Kalle is extremely userful for patches screenshots that supposed to be printed. do your patch background so white as virgin paper

kalle
23 Jan, 2011 - 12:22

few days ago i saw your monstermachine, now i'm very sad to hear about your GPU.

but bo27: nice to hear that i am finally useful somewhere :)

robe
23 Jan, 2011 - 12:34

@bo27

As I just learned from Kalle you have to declare also the (category) of the node to create the correct link

Kalle (VVVV) = Kalle (VVVV)

:-9

Lightmare
23 Jan, 2011 - 15:47

Aw, shame your GPU died, maybe it just couldn't handle your HLSL wizardry :)

Thanks for putting this together, looks like a great learning resource.

robe
23 Jan, 2011 - 15:48

Forgot to thanks Dottore. Thanks Dottore, Your work is always ahead of the pack!

Desaxismundi
24 Jan, 2011 - 13:29

Thumbs up !!

Noir
24 Jan, 2011 - 16:30

grandeeeeee natan big up

dottore
24 Jan, 2011 - 16:39

tnx everybody. i'm happy that you like it! :) soon the next step

West
26 Jan, 2011 - 14:57

Thank you man, very very nice reading!!

aivenhoe
27 Jan, 2011 - 12:18

thank you natan, brilliant.

karistouf
27 Jan, 2011 - 15:23

thanks dottore, this will ease a lot of things !!!

fibo
28 Jan, 2011 - 11:09

Standing ovation!! very well organized and clear documentation

Desaxismundi
28 Jan, 2011 - 14:51

Excellent work on every aspects. big up !!!

Meierhans
06 Apr, 2011 - 21:50

How could I miss this? Thank you!!
I wish there was more things explained this way.

CO2-de.stac
24 Apr, 2011 - 17:59

yeah!

u7angel
02 Jun, 2011 - 17:36

how is your graphicscard going ?

dottore
02 Jun, 2011 - 23:49

:D
guys, not the graphic card is missing now: really busy here...
as soon as i can i'll add a chapter to the ParticleGPU guide... try your best in the mean time

sugokuGENKI
03 Jun, 2011 - 01:31

awesome library plus good documentation. that's simply exquisite

valyard
10 Jul, 2011 - 19:51

8bit number = 128 possible numbers (taken from 0 to 1, working in rgb space). You mean 256 numbers, right?

alg
19 Jan, 2012 - 20:19

We need another part )

esnho
12 Feb, 2014 - 01:47

This is really a very nice reading. Did you wrote other parts?

udo2013
29 Jun, 2014 - 20:49

Hello dottore. This is the second time i´ve been downloading your particle - guide. The first time nothing was working.. so i thought my grafic card is not able to visualize particles.. but this was an error of mine. Now it sprays, i can see fireworks and will analyze. Is the particlesGPU_2dPositionVeloccityCycle a user - node? Thank you for your tutorial. u.

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