ParticlesGPU Shader Library
|Date:||08 Nov, 2010|
-Michael Mehling, who teached me many hlsl indispensable functions (holy tex2Dlod) while we were at Node08.
-Viktor Vicsek, who let me discover GPU Sprites function.
-Tonfilm, for many usefull HLSL transform functions taken from his ShaderTransform.
This Shader Library comes from a research i did in these 2 years on possibilities offered by GPU. You will find classic particle systems via GPU but this is not the end, it's just the beginning: with a similar approach you are able to create many algorithms, shapes, behaviours...not just "particles".
Look into the Readme File for change log.
Here you find a sort of guide to the basic elements of this ParticlesGPU approach: particlesgpu-library-guide
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