|Date:||03 Jan, 2018|
Special thanks to Julien 'Vux' Vulliet for vvvv DX11 & to Robert "tmp" Willner (intolight.de) for the string shader node
vvvv pack for working with 2D and 3D scalar and vector fields.
Please check FieldTrip\girlpower\FieldGuide for an overview, and FieldTrip\girlpower\FieldSpecimens for some curious examples.
• modular node based raymarching
• lots of 2D & 3D SDFs (signed distance fields)
• lots of useful noise functions
• texture baker (handy if you want to for example use 3D noise in existing shaders)
• some nice higher order tricks like being able to derive the gradient or curl of a function, Euler, RK2 & RK4 integration of a function
• DX11.Particles pack adapter
• SuperPhysical pack Raymarcher
•vvvv >= 35.7 + Addon Pack
•DX11 pack >= 1.1
•a GPU that supports Shader Model 5
To install everything via VPM: https://vvvvpm.github.io/#FieldTrip
To install manually just place in /packs folder.
For more frequent updates, bug fixes and issue reporting: https://github.com/everyoneishappy/FieldTrip
MIT License- feel free to use in your creative & commercial projects. If used in production a credit is very appreciated:
Kyle McLean / http://everyoneishappy.com
I’m also very happy if you are doing something interesting and want to employ me on a project basis.
CommentsComments are no longer accepted.
Please create a new topic in the vvvv beta forum to discuss this contribution.
thumbs up! :)
masterpiece! big thanks for your support. may the big sdf be with you!
Thanks chaps, hope it's useful.
there are some dependencies to a couple of other packs that are not mentioned in the installer, have found:
DX11.Particles mp.essentials (used for GridSplit in FG_05_Noise_Intro in girlpower)
The girlpower one is just an easy edit: https://github.com/everyoneishappy/FieldTrip/commit/7684567513dfb4f0143b5ff6f3abeb1aa03ded82
The particles could arguably be added to the installer, but I'd probably just rather make note of it in the adapter node's help patch/description. Makes sense?
Yed, that is fine, just be good to highlight why there are red nodes when everything is installed according to the install instructions.
Yeah good call. Added a note to description, help patch, and node overview for the particle nodes (red). Also slipped in a deform mesh GeomFX w/smooth normals, and several 3D fractal SDFs (blue) :D
holy thing,thank you, congrats for such hard work ¡¡
-added Deferred Texrture SF3D & VF3D nodes (use RGB/XYZ texture as domain for function) -Added Bias & Gain Nodes to all field types -Added Deform VF3D geometry shader Module -Added a couple of SDFs ported from Fragmentarium -Added a couple of DX11.Particles nodes -Added Uniform Value and Uniform Vector nodes -Added SDFToBump -Added surface forcefield -Added AsSF3D (SF2D) and AsVF3D(VF2D) domain converters -Added custom sdf mode to TruchetSDF -Lots of bug fixes -Couple of new examples in FieldSamples folder pls also update Instance Noodles & Happ.fxh, or just use VPM to install
Superawesome!!!!!!!!! This is art :D
Updated along with InstanceNoodles and Happy.fxh for NODE
Awesome thanks for the update,Kyle