|Date:||03 Jan, 2018|
Lots of HLSL functions in a (somewhat) systematic and organised collection of header files. I made these for use with my vvvv projects and contributions, but should be fairly usable with HLSL in general.
Headers.txt - just links to the fxh files in best practice format for easy copy pasting in vvvv context
sbuffer.fxh - DX11 Structured Buffer Helpers
calc.fxh - Calculus functions & macros
noise.fxh - Noise basis functions & utilities
map.fxh - Handy mapping functions
transform.fxh - Transformation matrix functions
sdf.fxh - loads of signed distance fields & helpers. Quite a lot are ported from hg_sdf GLSL lib by MERCURY (CC BY-NC 2016) http://mercury.sexy/hg_sdf
raymarch.fxh - Raymarching related functions
uv.fxh - UV and texture mapping functions
color.fxh - Color space conversions
spline.fxh - Some cubic b-splines
To install everything via VPM: https://vvvvpm.github.io/#Happy.fxh To install manually just place in /packs folder. For more frequent updates, bug fixes and issue reporting: https://github.com/everyoneishappy/happy.fxh
MIT License- feel free to use in your creative & commercial projects. If used in production a credit is very appreciated:
Kyle McLean / http://everyoneishappy.com
I’m also very happy if you are doing something interesting and want to employ me on a project basis.
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-Added 2D & 3D vector control parameters to vector valued Bias & Gain functions -Various bugfixes, including some inverted normals horror that was making problems elsewhere
thank you! great!
Updated along with InstanceNoodles and Fieldtrip for NODE