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    Frequently Used Nodes

    yea, this is FUN!
    this site is about all the lovely nodes a vvvv programmer uses all days. if you are missing one, add it:

    note:
    If you add a node, let us know a little about why it's important or what's special/cool/convenient about using it... of course, generalized usage info should go on the corresponding node reference page. But your special trick could go here as well

    Basics:
    IOBox (Value Advanced) - create with double right click
    Inspektor (VVVV) - create with ctrl+i
    Renderer (TTY) - console, logs errors and infos

    Rendering:
    Renderer (EX9)
    Quad (DX9)
    FileTexture (EX9.Texture)
    Group (EX9)
    Transform (Transform 3d)
    Blend (EX9.RenderState)
    DX9Texture (EX9.Texture)
    Homography (Transform 2d) - correction of projection in general

    Creation:
    Random (Value)
    Map (Value)
    LFO (Animation)
    Damper (Animation)
    LinearSpread (Spreads)
    RandomSpread (Spreads)
    CircularSpread (Spreads)
    GetSlice (Spreads)
    Count (Value)
    I (Spreads)
    Select (Value)
    Vector (3d Join)
    Vector (3d Split)

    Logic:
    Change (Animation)
    TogEdge (Animation)
    Toggle (Animation)
    FlipFlop (Animation)
    AND (Boolean)
    OR (Boolean)
    = (Value)
    Switch (Value Input)
    MonoFlop (Animation)

    Strings:
    + (String)
    + (String Spectral)
    Separate (String)
    Dir (File)
    AsValue (String)
    FormatValue (String)

    he cracks, please continue...

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