Player (EX9.Texture Timebased)
The Player (EX9.Texture) accesses individual frames stored in a directory by frameindices. It has been optimized for high bandwidth texture throughput. Textures are kept in RAM and are only transferred to the GPU as needed.
It accepts a variety of formats, also some that are not supported by FileTexture (EX9.Texture) such as TIFFs.
Several sequences (stored in different folders) can be played in parallel.
Examples in your vvvv\girlpower\ directory:
- Free: Player (DX11.Texture) contribution by woei
- Pro: DX11 Imagesequence Player by NSYNK