Abstract
All Beginner’s Workshops run for two full days and require no previous
knowledge. After introducing the user interface of vvvv and it’s
paradigms of a visual, node based programming language, you’ll learn
to create various “essential” patches from scratch.
Requirements
Being able to install vvvv
Hosts
Group A (english): MrBenefit
Group B (german): kathi
Main Topics
These essential patches cover basic topics like:
- Interface objects (color, string, enumerations, button, slider)
- DX9 basic elements (Renderer, Quad, Grid, FileTexture)
- Transformation (Rotate, Translate, Transform)
- Spreads concept (LinearSpread, RandomSpread, Stallone, Queue)
- Animation (LFO, Damper, Oscillator, DeNiro)
- Subpatching (build your own nodes)
- Transformation hierarchy (Rotate, Translate, Transform)
- Camera animation and navigation (LookAt, Perspective)
- Shaders (Phong, Gouraud, Constant, Tiki user shaders)
- Meshes (Mesh, Sphere, Cylinder)
- Video input (VideoIn, FileStream, VideoTexture)
- Rendering/Exporting your animations (Renderer, MainLoop, Writer, Writer(NRT))
Walkthrough Topics and Resources
1. basics I
- welcome round and introducing ourselves
- niveau check of participators
- may i introduce to you: „vvvv“ + what is this and what can i do with it
- relativisation (vvvv is not made to solve every task)
- advice: vvvv.org + tiki + bulletin board. community and culture.
- initiation in to the GUI and some specials of VVVV
- interface objects = IO box (Color, String, Enumerations, Button, Slider)
- herr inspektor (hidden pins)
- node categories
- patching style (comment, topdown, loops, input/output pins)
- important hotkeys
files group A (en) 01 basics I.zip (142.73 Kb)
2. basics II
- Hello World: DX9 basic elements (Renderer, Quad, FileTexture) and Primitives (Quad, Sphere ...).
- coordinate System (AspectRatio)
- transformation (Rotate, Translate, Transform)
- spreads concept (LinearSpread, RandomSpread, TypoSpread, Stallone, Queue)
- animation (Lfo, Damper, Oscillator, DeNiro, switch)
- task copy render window: we give the target (Render Window). participators have to build up the patch by theirselves
files group A (en) 02 basics II.zip (769.43 Kb)
3. basics III
- subpatching (build your own nodes)
- transformation hierarchy (Rotate, Translate, Transform(3D), Perspective)
- task copy render window: solarsystem or other hierarchical animation
files group A (en) 03 basics III.zip (427.48 Kb)
4. 3d und Camera
- geometry/apply shader nodes, short introduction
- meshes = EX9.Geometry (xfile, sphere, cylinder) hinweis: cinema4d
- shading = EX9.Effect, shaders (Phong, Gouraud, Constant ...)
- coordinatesystems: polar (= pitch yaw length) vs. cartesian (= x y z)
- camera, analogy to reality (Dolly, Zoom, Perspektive, Far- und Nearplane)
- camera transformation (Lookat, Transform(3D), Perspective)
- task copy render window: build your own camera animation/navigation
files group A (en) 04 3d + camera.zip (5.85 Mb)
5. input and output
mouse
keyboard
sound (FFT, BeatDetection)
webcam (VideoIn)
play videos (FileStream, VideoTexture, Blend)
file export images/video (Renderer, MainLoop, Writer, Writer NRT)
presenting working with multi rendering setups
6. helpful nodestructures
spreads
- getSlice/setSlice
- sorting
- stallone
- binSize
- cons
- i
- cross
- resample
if
- switch
- counter
- select
- boolean operators
feedback
- framedelay
- s+h
diverse
- map
- Bounds
- stopWatch
- Renderer TTY
((westtricks|WestTricks))