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Abstract

All Beginner’s Workshops run for two full days and require no previous
knowledge. After introducing the user interface of vvvv and it’s
paradigms of a visual, node based programming language, you’ll learn
to create various “essential” patches from scratch.

Requirements

Being able to install vvvv

Hosts

Group A (english): MrBenefit
Group B (german): kathi

Main Topics

These essential patches cover basic topics like:

  • Interface objects (color, string, enumerations, button, slider)
  • DX9 basic elements (Renderer, Quad, Grid, FileTexture)
  • Transformation (Rotate, Translate, Transform)
  • Spreads concept (LinearSpread, RandomSpread, Stallone, Queue)
  • Animation (LFO, Damper, Oscillator, DeNiro)
  • Subpatching (build your own nodes)
  • Transformation hierarchy (Rotate, Translate, Transform)
  • Camera animation and navigation (LookAt, Perspective)
  • Shaders (Phong, Gouraud, Constant, Tiki user shaders)
  • Meshes (Mesh, Sphere, Cylinder)
  • Video input (VideoIn, FileStream, VideoTexture)
  • Rendering/Exporting your animations (Renderer, MainLoop, Writer, Writer(NRT))

Resources

Walkthrough Topics and Resources

1. basics I

  • welcome round and introducing ourselves
  • niveau check of participators
  • may i introduce to you: „vvvv“ + what is this and what can i do with it
  • relativisation (vvvv is not made to solve every task)
  • advice: vvvv.org + tiki + bulletin board. community and culture.
  • initiation in to the GUI and some specials of VVVV
    • interface objects = IO box (Color, String, Enumerations, Button, Slider)
    • herr inspektor (hidden pins)
    • node categories
    • patching style (comment, topdown, loops, input/output pins)
    • important hotkeys

files group A (en) 01 basics I.zip (142.73 Kb)

2. basics II

  • Hello World: DX9 basic elements (Renderer, Quad, FileTexture) and Primitives (Quad, Sphere ...).
  • coordinate System (AspectRatio)
  • transformation (Rotate, Translate, Transform)
  • spreads concept (LinearSpread, RandomSpread, TypoSpread, Stallone, Queue)
  • animation (Lfo, Damper, Oscillator, DeNiro, switch)
  • task copy render window: we give the target (Render Window). participators have to build up the patch by theirselves

files group A (en) 02 basics II.zip (769.43 Kb)

3. basics III

  • subpatching (build your own nodes)
  • transformation hierarchy (Rotate, Translate, Transform(3D), Perspective)
  • task copy render window: solarsystem or other hierarchical animation

files group A (en) 03 basics III.zip (427.48 Kb)

4. 3d und Camera

  • geometry/apply shader nodes, short introduction
    • meshes = EX9.Geometry (xfile, sphere, cylinder) hinweis: cinema4d
    • shading = EX9.Effect, shaders (Phong, Gouraud, Constant ...)
  • coordinatesystems: polar (= pitch yaw length) vs. cartesian (= x y z)
  • camera, analogy to reality (Dolly, Zoom, Perspektive, Far- und Nearplane)
  • camera transformation (Lookat, Transform(3D), Perspective)
  • task copy render window: build your own camera animation/navigation

files group A (en) 04 3d + camera.zip (5.85 Mb)

5. input and output

  • mouse

  • keyboard

  • sound (FFT, BeatDetection)

  • webcam (VideoIn)

  • play videos (FileStream, VideoTexture, Blend)

  • file export images/video (Renderer, MainLoop, Writer, Writer NRT)

  • presenting working with multi rendering setups

6. helpful nodestructures

spreads

  • getSlice/setSlice
  • sorting
  • stallone
  • binSize
  • cons
  • i
  • cross
  • resample

if

  • switch
  • counter
  • select
  • boolean operators

feedback

  • framedelay
  • s+h

diverse

  • map
  • Bounds
  • stopWatch
  • Renderer TTY

((westtricks|WestTricks))

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