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Idea

i think having a flying camera would be fine in vvvv. It should have he following features:

  • independent rotating between 3 achses (quaternion rotation)
  • forward // backward
  • up // down
  • tonfilm completes: left // right (without any rotation)
  • using the cursor keys + ctrl
  • or joystick

{picture file=img/wiki_up//rotation.jpg}

try & errors

i build the following patch to get i touch with quaternions ..

  • v0.2 quaternion02.zip (4.12 Kb)

object axis rotation using quaternions by tonfilm:

  • ObjectAxisAlgorithm2.v4p (41.92 Kb)

FlyingCam module by [UserPagetofilm|tf] + [UserPagekiilo|kiilo]

  • flyingCam.zip (4.89 Kb)
    simple Gamepad Version by [Userpagephl|phl]
  • FlyingGamepadCam.v4p (53.84 Kb)

todo

  • joystick
  • find a different reset point not (0, 0, 0)
  • store + recall of intressting points
  • Improve this Doc

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