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    Conventions CodingStyle

    For better readability and standardization of VVVV related code we should all conform to the coding styles below:

    Casing

    Definitions

    **Pascal Casing**  
     RedHotChilliPeppers
    **Camel Casing**  
     redHotChilliPeppers
    

    Classes

    • Pascal Casing
    //good  
    class RedHot  
    
    //bad  
    class TRedHot  
    class redhot  
    
    

    Interfaces

    • start with an I (for Interface) and then Pascal Casing
    //good  
    interface IRedHot  
    
    //bad  
    interface RedHotInterface  
    interface Iredhot  
    
    

    Class Variables

    • start with an F (for Field) and then Pascal Casing
    //good  
    int FChilliPepper  
    
    //bad  
    int ChilliPepper   
    int FchilliPepper  
    
    

    Local Variables, Function Arguments

    • Camel Casing
    //good  
    int redPepper;  
    void Foo(int barCode);  
    
    //bad  
    int Redpepper;  
    int RedPepper;  
    void Foo(int BarCode);  
    
    

    Global Variables

    • start with a G and then Pascal Casing
    //good  
    int GChilliPepper;  
    
    //bad  
    int ChilliPepperGlobal;  
    int GchilliPepper;  
    
    

    Functions

    • Pascal Casing
    //good  
    PlayMusic();  
    
    //bad  
    playMusic();  
    
    

    Events

    • start with On.. and then Pascal Casing
    //good  
    OnExplode  
    
    //bad  
    Explode  
    Onexplode  
    
    

    Events Callbacks

    • are named like their corresponding Events
    • end with ..CB
    //good  
    ExplodeCB()  
    
    //bad  
    ExplosionCB()  
    explodeCB()  
    
    

    Braces

    • braces are always in a new line
    //good  
    if true then  
    {   
     ...
    };  
    
    //bad  
    if true then { ... };  
    if true then {  
       ...
     };
    
    

    Indenting

    • always use 4 spaces

    Spacing

    • there is always a single space after a comma or a semicolon, never before
    //good  
    MyFunction(a, b);  
    
    //bad  
    MyFunction( a , b );  
    
    
    • single spaces surround operators (except unary operators like increment or logical not)
    //good  
    a = b;                         
    for (int i = 0; i < 10; ++i)   
    
    //bad  
    a=b;                               
    for (int i=0; i<10; ++i)  
    
    

    Other Coding Guidlines

    Note that certain incompatibilities to the similar guides listed below (which differ among themselves aswell) are deliberate.

    Mono Coding Guidlines

    .Net Design Guidlines

    Sharp Develop Coding Guidlines

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