Particle Madness
Author: | dottore |
Date: | 05 Mar, 2013 |
Category: | tutorial |
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I've added a gourandDirectional and LitSphere shaders, Litsphere has no normals however
Description
The attached folder contains all the patches we saw during the Particle Madness workshop. In the text document you find all the steps followed in order to build the final particle system.
need:
- vvvv dx11 build
- graphic card shader model 5 (dx 11)
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Thanks for this pure madness!
grazie mr.dottore vux's presentation examples would be also highly appreciated
in current DX11 pack camera module is missing
edit:ok could be replace with normal one
hi, im trying to calculate time passed after emmition for each particle in the emmition CS so if i go ``` Output.lifeT += dt;