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Particle Madness

Author: dottore
Date: 05 Mar, 2013
Category: tutorial

Download

64bit

1-Particles Workshop.zip
05 Mar, 2013 - 23:15
0-ParticleSystem_07withGourand and LitSphere(emitterCol, rndSize).zip
16 Sep, 2013 - 15:49
I've added a gourandDirectional and LitSphere shaders, Litsphere has no normals however

Description

The attached folder contains all the patches we saw during the Particle Madness workshop. In the text document you find all the steps followed in order to build the final particle system.

need:

  • vvvv dx11 build
  • graphic card shader model 5 (dx 11)

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
newemka
08 Mar, 2013 - 09:02

Thanks for this pure madness!

DiMiX
08 Mar, 2013 - 09:11

grazie mr.dottore vux's presentation examples would be also highly appreciated

DiMiX
11 Sep, 2013 - 21:56

in current DX11 pack camera module is missing

edit:ok could be replace with normal one

levi
21 Jan, 2014 - 12:07

hi, im trying to calculate time passed after emmition for each particle in the emmition CS so if i go ``` Output.lifeT += dt;

that gives me the lifetime of the particle, but for that index only.
how can this value continue calculating for all the particles?
maybe not asking this right, bit of a noob.
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