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Texture Converter

Author: rrrr
Date: 26 Nov, 2010
Category: tool
Credits:

rainer kohlberger, 2008 with the help of / updated by joreg

Download

64bit

3-TextureConverter_v4.zip
28 Aug, 2014 - 16:42
update for b32.1
2-TextureConverter_v3.zip
11 Jan, 2013 - 01:07
fixed saving of alpha-channel for DXT compressed files
1-TextureConverter_v2.zip
31 Oct, 2012 - 01:22
works for betas>=28.1
0-textureconverter.zip
26 Nov, 2010 - 17:24

Description

Batch convert your Images into DDS file format. Comes in handy for the use of Image Sequences.

  • PNG alpha support
  • Sub-Folder support
  • Auto-resizes image size to a multiple of 4

for an explanation of the DXTn texture compression formats see: http://en.wikipedia.org/wiki/S3TC

also available from: https://github.com/vvvv/Tooools/tree/master/TextureConverter

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
hrovac
26 Nov, 2010 - 19:44

can i also choose how many mipmaps the dds will have?

antokhio
30 Oct, 2012 - 02:33

can anyone check don't seems to work on 28.1

Urbankind
30 Oct, 2012 - 13:42

Tried with 28.1, Don't know where the converted files are saved after the progress is complete

joreg
31 Oct, 2012 - 01:25

indeed, thanks for the notice. v2 now working for betas>=28.1

@urban: when it works a new directory named dir_CONV with the converted files is placed next to the specified dir.

Urbankind
03 Nov, 2012 - 16:35

Thank you joreg :)

io
12 Nov, 2012 - 01:57

I get an invalid call error message. Simone

EDIT: nevermind, i ve just restarted vvvv and it works ok now

Desaxismundi
09 Jan, 2013 - 12:33

I'm loosing the alpha channel when trying to convert .png sequences. but says PNG alpha support. Anyone to confirm this?

joreg
11 Jan, 2013 - 01:08

ai desax: was bugged indeed. please try again with _v3.

Desaxismundi
11 Jan, 2013 - 11:38

Great! Working as expected now. What was wrong? Quickly tried to track this down without succes. Thanks a lot Joreg>

joreg
11 Jan, 2013 - 11:52

blendmode and texture-format were wrong somewhere in the pipeline..must have happened with my last update..

DiMiX
11 Jan, 2013 - 18:02

converting to DTX5: crushing some alpha. Is it because of lossy format? btw. great format for Player (EX9.Texture)

joreg
11 Jan, 2013 - 18:32

DiMiX i guess so..you could try with another converter and compare..

DiMiX
11 Jan, 2013 - 19:19

here is Photoshop export:

i would say much better but size is also bigger: png source - 600KB vvvv_conv_DTX5 - 640KB photoshop export DTX5 - 835KB

joreg
11 Jan, 2013 - 23:20

hm..as i understood DXT5 compressed files have a fixed size depending only on the resolution. so did you compare two files that have the same resolution?

DiMiX
12 Jan, 2013 - 23:51

right. it was with MipMap data. without-it's same 640KB.

joreg
13 Jan, 2013 - 00:37

and does it also look the same now?

DiMiX
13 Jan, 2013 - 10:36

Yes. unfortunately I can attache PNG_souce only

but Photoshop batch is very lame. ATI Compressonator is very fast and delivering same quality/size, but i can load converted images only via FileTexture, Player (EX9.Texture) doesn't show it.

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