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Mesh Calibrator with multiple cameras for Projection Mapping

Author: manuel
Date: 26 Aug, 2013
Category: tool
Credits:

elliotwoods

Download

64bit

0-3d mesh calibrator for multiple cameras.zip
26 Aug, 2013 - 19:09

Description

Finally get to made the cleanup of this patch and update to last beta(I still use b27.2 !).

This is basically how we made this projection mapping:

The thing I wanted to do is to have only one renderer pass, but different calibrations for each of the camera/projector, which were already 5, to keep performance cool.

I manage doing this spreading the model in 5 different objets, and spreading the camera the same way. so we have 5 mesh aligned in x with their respective camera.

This way you could edit each camera, each mesh, without affect the other cameras

Also the shader used is elliotwoods SpatialEdgeBlend which worked perfect for edge blend

EDIT: Here's the video made from dogrush studio, if you want to try it with the content of the show. You can download it from vimeo:

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
Noir
26 Aug, 2013 - 20:09

cool

graphicuserinterface
29 Aug, 2013 - 13:05

win

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