Provide a texture with your own content, point your projector to the surfaces you want to be mapped and go fullscreen on it with the Destination Renderer. Create/place/size selections in the Source and then drag their corresponding cornerpoints to their targetposition by directly operating in the Destination Preview Renderer. Selections can be tweaked pixelprecise via keyboard, vertices snap, mappings can be saved/loaded, ... which makes this a perfectly usable tool for simple scenarios.
Built in an ultra-modular fashion that allows it to be easily adapted to a DX11 version.
Also available via github.
CommentsComments are no longer accepted.
Please create a new topic in the vvvv beta forum to discuss this contribution.