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SimpleCloth

Author: woei
Date: 19 Nov, 2015
Category: plugin

Download

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0-SimpleCloth_v1.0.zip
19 Nov, 2015 - 00:20
dynamic plugin for you ultimative hacking pleasure

Description

another fruit of the code cleaning fall 2015

  1. SimpleCloth

VVVV node set for a moduluar cloth simulation system

quickly hacked together for the visuals acompaning the node15 symposium, frankfurt

by no means physically correct!

v 1.0:

  • CreateCloth: init cloth plane
  • GlobalForce: cloth properties, world force
  • Attractor: spherical distortion
  • LocalForce: force per vertex
  • Pin: pin vertex to current position
  • SetPosition: try set vertex position
  • SetTarget: vertex target
  • Evaluate: evaluate system
  • Split: output all vertices
  • Sample: get position on cloth plane
  • AsTexture: output data as texture

nicely versioned here https://github.com/woeishi/VVVV.SimpleCloth

Note: this contribution is CPU-based. if you need high performance cloth better check out [this one](xref:contribution/wrapped-in-code). it can probably do the same things. i just didn't have the time to get it running in time, therefore this set...

Comments

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kimiki
26 Nov, 2015 - 22:41

+1 woei, important matter!

differ
07 Jan, 2016 - 00:29

Great

DiMiX
20 Feb, 2016 - 17:30

Hi woei, thanks for contribution! very nice! Is there a way to archive that deformed grid persists its changes? Like with "normal" mesh to write changed position values in Buffer (Spreads) and over FrameDelay build new mesh. I don't get how I can insert new position values somewhere before Attractor (Cloth). We have Split but no Joint (Cloth) to modify VertexBuffer. Thanks, Dimi

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