Renderer Editor (DX11)
Author: | gumilastik |
Date: | 15 Jan, 2015 |
Category: | plugin |
Credits: | zelesha for testing, vux for open source dx11 subsystem, unc for tips, and Michael Antykov ( http://videofabrika.com) for sponsoring research |
Download
64bit
Description

Special version of Renderer which allows to select (find) and transform objects-nodes directly in Renderer window (with feedback).
- Select object with middle mouse click,
- Manipulate it with pressed right button.
Submit bugs and requests to: https://github.com/gumilastik/VVVV.RendererEditor
Requirement
Use dx11 pack from Contributions only.
Update
v1.3
- Add toolbar with modes and axis,
- Swap behavior of mouse buttons,
- Some fixes.
v1.2
- Fixed bug of coordinates conversion
v1.1
- Small bug fixes
Mail me if you find bug or have to talk :)
Comments
Comments are no longer accepted.Please create a new topic in the vvvv beta forum to discuss this contribution.
Sounds great, but when I middle click on a quad after selecting it, the postion goes to 453333333333332.0000 for example, when I move my mouse the tiniest bit!
Hm. It works for me. Very cool! Any plans for scaling/rotation?
Spasibo, Anton
quote cat same situation here
My issue is fixed as of v1.2
hoping for 64 version ;]
hm, unforunately i get only this error in TTY: 00:00:31 ERR : Exception caused by node during render :/73/57 00:00:31 ERR : System.MissingMethodException in 1072279917.dynamic.1: Method not found: 'Void FeralTic.DX11.Resources.DX11SwapChain..ctor(FeralTic.DX11.DX11RenderContext, IntPtr, SlimDX.DXGI.Format, SlimDX.DXGI.SampleDescription, Int32)'.
Stacktrace: at VVVV.DX11.Nodes.DX11_EditorRendererNode.Update(IPluginIO pin, DX11RenderContext context) at VVVV.DX11.Nodes.DX11_EditorRendererNode.Render(DX11RenderContext context) at VVVV.DX11.Lib.RenderGraph.DX11DeviceRenderer.ProcessNode(DX11Node node) in c:\vvvv\dx11-vvvv\Core\VVVV.DX11.Lib\RenderGraph\DX11DeviceRenderer.cs:line 251
00:00:31 - : Stack Trace 00:00:31 - : at VVVV.DX11.Nodes.DX11_EditorRendererNode.Update(IPluginIO pin, DX11RenderContext context) at VVVV.DX11.Nodes.DX11_EditorRendererNode.Render(DX11RenderContext context) at VVVV.DX11.Lib.RenderGraph.DX11DeviceRenderer.ProcessNode(DX11Node node) in c:\vvvv\dx11-vvvv\Core\VVVV.DX11.Lib\RenderGraph\DX11DeviceRenderer.cs:line 251
confirm exception. placing FeralTic.dll into the plugins dir does not help.
with beta31.2 i can see colored quads, more recent x86 versions don't even do that. no editing possible :(
where did you keep the plugin while developing?
if it's meant to be #fun why not opensource it? maybe someone even fixes you up with an x64 :P
works for me with beta33.3 / win 8.1 pro
There's been some changes between b31.2 and b33, so if this has been build in 33 will not work in prior version (for people having error above)
@velcrome: there's a github link aboove ;)
how do i install this :(