• Home
  • Documentation
  • Forum
  • Blog
  • Users
    • Map
    • Userlist
    • Businesses
    • Userpages
    • Connections
  • Contributions
    • All
    • Store
  • Downloads
    • vvvv beta
    • vvvv beta previews
  • Store
Show / Hide Table of Contents

Razer Hydra

Author: herbst
Date: 30 May, 2013
Category: plugin
Credits:

port from Unity3D to vvvv by herbst, Unity3D implementation by Razer/Sixense

Download

64bit

1-RazerHydra_x64.zip
06 Oct, 2015 - 11:35
0-RazerHydra.zip
30 May, 2013 - 21:12

Description

Yet another device which has a nice Unity3D API ported to vvvv. May work with up to two devices and thus four controllers, but I weren't able to test that.

"The Razer Hydra consists of two controllers and a base station. It uses a weak magnetic field to detect the absolute position and orientation of the controllers with a precision, as stated by its developers, of 1 mm and 1°; it has six degrees of freedom."

Razer Hydra

http://www.razerzone.com/de-de/gaming-controllers/razer-hydra

Comments

Comments are no longer accepted.
Please create a new topic in the vvvv beta forum to discuss this contribution.
herbst
30 May, 2013 - 22:17

Oh, and there is a great modification of the original Oculus Tuscany demo by the makers of the Hydra, Sixense:

http://sixense.com/sixensetuscanydemo (you don't need an Oculus Rift for it - it is already great with just a Hydra, but using the Oculus makes it even more immersive)

If you have the chance, try that. It greatly shows that camera-based tracking methods aren't about to beat other methods. In this demo, you can throw stuff over your head, catch objects behind your back, grab things lying on the floor, bounce a basketball...

metrowave
01 Jun, 2013 - 22:52

It works really well. Thank you. I'll test it with two Hydra (4 controllers) tomorrow.

microdee
07 May, 2014 - 13:37

"Button Joystick" is when you push down the joystick. So that's a real thing :P

everyoneishappy
05 Oct, 2015 - 03:50

Would it be tricky to add x64 support for this?

bjoern
05 Oct, 2015 - 12:15

Try replacing the sixense.dll with the x64 version that comes with the SixenseUnityPlugin

everyoneishappy
06 Oct, 2015 - 11:33

Yep, could just swap & go. Thanks m4d for providing the x64 dll & saving me having to download unity for it.

  • Improve this Doc

© 2020 by vvvv group. Imprint | Privacy Policy.
Thanks to DocFX for building this website. Analytics by Plausible.

Back to top