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Process (Animation)

Author: tonfilm
Date: 06 May, 2011
Category: plugin

Download

64bit

1-process.zip
24 Aug, 2012 - 17:56
fixed a bug with restart, compatible to b27
0-process.zip
17 Aug, 2012 - 17:33
recoded as plugin, less buggy more outputs

Description

This module is helpful for all tasks which require the notion of: "Do that, then that, then that.." and so on. Its often hard to patch something like this, and patches tend to get complicated if such "timing things" are involved, but its often needed in projects. This is no replacement for Timeliner (Animation) or Automata (Animation), use them if it gets more complex, involvig conditional jumps from one state into another.

now as a plugin with action progress output.

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
antokhio
06 May, 2011 - 23:31

cool one thanks ;]

u7angel
07 May, 2011 - 09:30

nice module and typical tebjan patching style inside :) although, its almost tidy

bo27
07 May, 2011 - 10:25

cool thanks! we just need something like

CeeYaa
07 May, 2011 - 10:53

wow, very helpful - cool module _ thanks tebjan

DiMiX
22 Aug, 2012 - 14:31

It's only > beta28?

tonfilm
24 Aug, 2012 - 12:55

ah, probably yes... i used a new time property of the IHDEHost to get the frame time. which beta are you using?

sunep
24 Aug, 2012 - 13:07

This will be incredibly handy, can't wait to get to use it!

DiMiX
24 Aug, 2012 - 16:18

Hi ton, I've few patches are still with b27.2 I missed the previous version, maybe you could keep it downloadable as well.

tonfilm
24 Aug, 2012 - 17:57

ok, fixed one and it should be compatible to b27 now

DiMiX
24 Aug, 2012 - 18:10

Yes...Thanks a lot

DiMiX
30 Nov, 2012 - 11:26

@tonfilm do you think would be possible to implement OnEnd event for every single Action? Could be done the same way/strings as for Timeliner. Would be very useful to make simple cue sequencer

tonfilm
05 Jan, 2013 - 18:20

hey DiMiX,

that is the 'Action Last Frame' output. its a bang before the next action starts.

DiMiX
06 Jan, 2013 - 13:35

Hi tonfilm, let's say i want to have simple "Pause" at the end of Process 1 As workaround i can patch Process 2 as "pause" with Action Time -1, but maybe there is more elegant solution instead of patching every OnEnd action as separate process

tonfilm
06 Jan, 2013 - 16:31

having 'pause' states in between is good thinking. that is actually the idea of the -1 actions, to stop the process and continue whenever another condition is met. to start the next action then, you press 'Next'.

the more elegant solution would be to have another bool input which defines whether the next action will start automatically... maybe i will find the time after node13 to code it.

velcrome
06 Jan, 2013 - 21:16

If Next, Back and Pause are spreadable you'd already have more possibilities to micro your Actions.

There are some special cases with my take on your plugin, that make it stop running. Don't have a debugger here to investigate them, so take it or leave it ;)

DiMiX
07 Jan, 2013 - 12:48

@tonfilm: would be great @velcrome: did not find anything wrong in your patch-runs in loop as expected

jimflim
29 Nov, 2013 - 16:40

Hello tonfilm,

greatly appreciate this "chapter-wise" approach, however a sub-process directly on the first pin doesn't seem to work for me, neither do two sub-processes in a row.

tonfilm
11 Dec, 2013 - 13:25

hello jim, please start a forum thread and post a patch. thanks!

xd_nitro
06 Mar, 2014 - 09:25

this is great but a frame based switch would make it even greater!

tonfilm
07 Mar, 2014 - 20:20

what do you mean by framebased switch? if your in the mood of coding, the sources are shipped with the plugin, so you can modify it to your needs.

xd_nitro
10 Mar, 2014 - 10:29

hey Ton, yeah not clear from me. I meant frame based timings. So rather than - do this, wait 1 second, do that. Do this, wait 20 frames, do that.

Westbam
11 Mar, 2014 - 23:24

Wow, this one is going to solve my "connect some patches together in loop" problem :) Thank you.

readme
22 Dec, 2014 - 13:23

A little something concerning what xd_nitro asked for. Seems like the Timings are system based (which is good, so it's tight), but I just had the issue that I had a little framedrop and the timings weren't in sync with what's on screen anymore. Will fix the framedrop anyway (some time), but it would be cool to have the possibility to make the timings dependend on the frames/mainloop to catch those drops.

tonfilm
22 Dec, 2014 - 13:43

you can use the mainloop in increment time mode, this will bind all time dependent nodes to frames (if they are programmed correctly).

Gareth.Griffiths
21 Apr, 2015 - 15:20

This is so useful and needs updating!

tonfilm
21 Apr, 2015 - 16:36

can you elaborate whats not working ATM?

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