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PathVectors (3d)

Author: herbst
Date: 01 Sep, 2013
Category: plugin
Credits:

by herbst, idea from ArcLength (john, frank, gregsn, joreg), funding from Uberact

Download

64bit

0-PathVectors.zip
01 Sep, 2013 - 23:50

Description

Some of you might know the ArcLength module. It's very nice because it's able to place points at specified distances along a spline.

Unfortunately, it's not spreadable (some of the nodes needed for this don't have general purpose, use- and meaningful spreadable implementations).

Thus here I present to you PathVectors (3d), rewritten as plugin, spreadable, binsizeable and fast.

You basically input a spread of splines and a spread of percentages at which to place new points. See the help patch for different usecases.

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
sunep
02 Sep, 2013 - 09:46

High Like

please put this in the addon pack

u7angel
02 Sep, 2013 - 11:27

awesome!

hierro
02 Sep, 2013 - 17:14

good job :D

m4d
02 Sep, 2013 - 17:38

neat! (also what sune said)

lasal
03 Sep, 2013 - 23:03

finally! thanks

Desaxismundi
04 Sep, 2013 - 14:17

woop woop!

graphicuserinterface
04 Sep, 2013 - 22:02

exquisite

u7angel
09 Dec, 2013 - 11:14

add to addonpack ?

readme
11 Mar, 2014 - 14:02

Found a bug, which only seems to appear if Helper Points AND Inputs are being bin sized. The sorting is off, see attached screenshot.

Luper
26 Jan, 2016 - 19:00

yep that wrong sorting bug happened to me also! was going totally nut XD

eno
10 Feb, 2016 - 09:45

chapeau. long needed thing! Finally something to design envelopes.

u7angel
21 Dec, 2016 - 13:35

tagging this is maybe a bit overhasty since it still works well and is production-proven. not everyone wants to apply VL to production right now.

tonfilm
21 Dec, 2016 - 15:15

@u7angel i've just downloaded it and checked the plugin and it's code.

you're right. but not because you shouldn't use nodes written in VL for production, but because the plugin is written in a very efficient way that makes it 5-10 times faster for high spread counts and this clearly took more development time and brain power than the new ArcLength node.

readme
21 Dec, 2016 - 15:21

It does however still have the issues I reported above

tonfilm
21 Dec, 2016 - 17:10

@readme thanks for pointing that out. so the decision making goes as follows:

  • always use the vvvv built-in ArcLength at first.
  • if that affects performance because you use very high spread counts use PathVectors
  • if you need to bin size helper points and inputs then go fix the bug
  • Improve this Doc

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