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[OBSOLETE] SetSlice (DX11.TextureArray) (dx11)

Author: vux
Date: 07 Oct, 2013
Category: plugin

Download

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0-SetSliceArray.zip
07 Oct, 2013 - 16:15

Description

Simple plugin that allows you to store a texture into a Texture2DArray, that you can then retrieve in shader.

Different usages for it:

  • RingBuffer
  • Queue Texture
  • Simple operations from previous frame
  • Multi texturing with batched geometry
  • Random morphing
  • Custom animations

....

Source code included, so you can see how simple it is to write custom plugins for DX11 (without having to look at the big github codebase).

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
motzi
11 Oct, 2013 - 13:13

thank you for this!

hierro
12 Nov, 2013 - 15:53

Good point, thank you! :D anyway to pass alpha in (shader) array for every single texture ?

sapo
21 Dec, 2014 - 20:40

for some reason none of the help Patches are working anymore in b33.3 x86, it works on 33.1! are there any other/newer texture queue methods for DX11 and b33.3?

velcrome
22 Dec, 2014 - 09:47

can confirm, that there is something spooky going on.

see help patch

mediadog
27 May, 2015 - 20:13

Still broken in 33.7; is there any way to do a DX11 texture queue that works?

sapo
29 May, 2015 - 23:02

@mediadog try this, tested on 33.7 x86, it uses some microdee's mre.mod.2 files.

microdee
29 May, 2015 - 23:06

actually there's a setslice module in mcropack based on the Texture2DArray renderer but that might be slower than the plugin (you can write multiple slices at the same time with the module though)

mediadog
30 May, 2015 - 14:04

Thanks folks, I'll give them a shot!

sebl
30 May, 2015 - 20:04

isn't this part of the pack, yet?

u7angel
31 May, 2015 - 16:55

examples seem broken here...

newemka
11 Aug, 2015 - 09:51

I confirm, it's not working with beta 34. I have it working with beta 33.1

joreg
11 Aug, 2015 - 11:55

as mentioned here: vvvv45beta34 plugins may need a rebuild for b34. so everything that is not in the addonpack may be affected.

also as sebl pointed out this node is now already part of the dx11-pack and therefore any bugreport concerning it should go here: https://github.com/mrvux/dx11-vvvv/issues

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