[OBSOLETE] SetSlice (DX11.TextureArray) (dx11)
Author: | vux |
Date: | 07 Oct, 2013 |
Category: | plugin |
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Description
Simple plugin that allows you to store a texture into a Texture2DArray, that you can then retrieve in shader.
Different usages for it:
- RingBuffer
- Queue Texture
- Simple operations from previous frame
- Multi texturing with batched geometry
- Random morphing
- Custom animations
....
Source code included, so you can see how simple it is to write custom plugins for DX11 (without having to look at the big github codebase).
Comments
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thank you for this!
Good point, thank you! :D anyway to pass alpha in (shader) array for every single texture ?
for some reason none of the help Patches are working anymore in b33.3 x86, it works on 33.1! are there any other/newer texture queue methods for DX11 and b33.3?
can confirm, that there is something spooky going on.
see help patch
Still broken in 33.7; is there any way to do a DX11 texture queue that works?
@mediadog try this, tested on 33.7 x86, it uses some microdee's mre.mod.2 files.
actually there's a setslice module in mcropack based on the Texture2DArray renderer but that might be slower than the plugin (you can write multiple slices at the same time with the module though)
Thanks folks, I'll give them a shot!
isn't this part of the pack, yet?
examples seem broken here...
I confirm, it's not working with beta 34. I have it working with beta 33.1
as mentioned here: vvvv45beta34 plugins may need a rebuild for b34. so everything that is not in the addonpack may be affected.
also as sebl pointed out this node is now already part of the dx11-pack and therefore any bugreport concerning it should go here: https://github.com/mrvux/dx11-vvvv/issues