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Navvvvigator

Author: woei
Date: 04 Feb, 2015
Category: plugin

Download

64bit

0-Navvvvigator_v1.zip
04 Feb, 2015 - 17:00
Navvvvigator v1 (AnyCPU)

Description

inspect patches with ease, no more scrolling and selecting links...

select a node, press TAB and start navigating connected nodes with arrow keys. (or WASD for the gamers or if you don't want the nodes to be moved)

the node navigated onto will be centered and selected -> used by inspector

no traversing into or out of subpatches (yet)


q: what would you need that for? a: ever had to debug really messy patches? (not your own of course)


v1: initial release

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
velcrome
05 Feb, 2015 - 12:21

nice.

is this done with the plugin interface only, or are you parsing v4p?

woei
05 Feb, 2015 - 13:00

it's only done through HDEHost, all the info needed is provided there.

will upload sources once cleaned up

blausand
06 Mar, 2015 - 10:17

woei, you seem the right candidate to help setting up a diff-renderer for .v4p files. I am thinking of just cloning the GUI-part of the vvvv source into a (standalone?) divvvv.exe, painting deleted/moved/changed/unchanged/new nodes and links of two file versions in different colors.

First Question would be: Are the necessary parts of the vvvv source accessible for such a project?

woei
10 Mar, 2015 - 16:26

@blausand yes and no:

  • vvvv source doesn't give you access to drawing the gui
  • HDEHost gives you access to the current graph, so you could create a meaningful representation. don't know though, if you can use HDEHost as standalone, guess not.
  • xml files don't contain all the info to recreate the gui (e.g. pins with default values are missing, thus will mess up the visual appearance.
  • there's a xslt stylesheet to convert xml to svg.

so the best shot would probably be a combination of all of those (which is quite some work and probably the reason nobody did it yet)

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