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Demolition Media Hap Player

Author: lev
Date: 27 Jun, 2017
Category: plugin
Credits:

m-box, vux, tonfilm, eno, kbln

Download

32bit

2-VVVV.DemolitionMedia.Hap_v04.1_x86.zip
10 Feb, 2022 - 18:07

A fix for 32-bit process memory fragmentation problem

1-VVVV.DemolitionMedia.Hap_v04_x86.zip
09 Feb, 2022 - 17:31
Many fixes and improvements, Hap R, removed deprecated modular nodes
0-VVVV.DemolitionMedia.Hap_v01_x86.zip
27 Aug, 2017 - 15:24

64bit

2-VVVV.DemolitionMedia.Hap_v4_x64.zip
09 Feb, 2022 - 17:30
Many fixes and improvements, Hap R, removed deprecated modular nodes
1-VVVV.DemolitionMedia.Hap_v02_beta6_x64.zip
24 Jul, 2020 - 12:18
Multichannel sound, async open, reverse playback, other improvements
0-VVVV.DemolitionMedia.Hap_v01_x64.zip
27 Jun, 2017 - 15:26

Description

Features

  • Hardware accelerated (Nvidia/ATI/Intel graphics cards)
  • Hap formats: Hap, Hap Q, Hap Alpha, Hap Q Alpha, (new) Hap R, (new) Hap HDR - see Patreon link below
  • Containers: mov (preferred), avi
  • No external codecs installation needed
  • DirectX 11 video texture output
  • Plays videos with alpha transparency
  • Reverse playback
  • Fully spreadable and dynamic
  • Async open/close (almost not affecting mainloop if number of videos is not insane)
  • 4k@120fps, 8k@60fps, 12k@60fps (limit is only your PC capabilities)
  • VAudio-enabled (multichannel sound supported)
  • 64-bit and 32-bit

License

Update: you can now get the latest Hap Player version via Patreon: https://www.patreon.com/hap_player or boosty: https://boosty.to/hap_player

Free for non-commercial use. **License needed for commercial use (if not using Patreon/boosty). ** Companies: 200€ per project per machine Individual: 100€ per project per machine Discount for multiple licenses applies Purchase via e-mail

Requirements:

  1. vvvv >= 45beta35.8
  2. dx11 pack >= 1.3.1
  3. VAudio pack for audio output (currently built against v18)

Installation

Unzip and copy "packs" folder to your vvvv root folder

How to encode videos

To play videos you would need to re-encode them to Hap first Encoding tips (pdf) Additional

Hap encoder for Adobe CC: github

(NEW) A faster/better quality commercial Hap encoder available now: Jokyo Hap Encoder

VL support

Get the latest VL nugets via Patreon: https://www.patreon.com/hap_player or boosty: https://boosty.to/hap_player

FAQ

  • Q: How to achieve the maximum performance out of the player?
  • A: Try encoding without 2nd stage compression. You can save CPU time with that, at the cost of higher data-rate (it also depends on the content) -- your SSD should be fast! Add "-compressor none" to the FFmpeg arguments. I've managed to play 10k@50fps with this approach on my laptop.
  • Q: I want to drive the playback with the frame index/LFO/external clock/sync playback on several machines
  • A: There is such plugin version (non-public - for commercial projects only). Contact e-mail
  • Q: What about reverse playback
  • A: Yes!
  • Q: I've exported the video from After Effects with audio track. It isn't being played nicely by hap player
  • A: The audio from AE is heavy. Please re-encode with FFmpeg using the "-vcodec copy" option (will only process the audio stream, leaving video frames as is). It will be played fine then.
  • Q: I have a Windows 7 machine, and all the hap player nodes are red.
  • A: You're in a bad situation. Try 64-bit plugin version, or upgrade to a newer Windows version (8.1 is enough)

Changelog

2022-02-08

  1. Fixed a very rare crash related to native textures usage
  2. Other fixes and improvements
  3. (internal) Upgraged the native plugin build toolset from v140 to v142
  4. Removed the deprecated modular nodes

2020-10-13

  1. Video texture uploading is being done in background now, making the mainloop decoupled and generally smooth even when playing a lot of videos
  2. Reduced number of memory copying operations, gaining up to 10% of playback performance
  3. Improved calculation of decode threads number for chunked Hap files
  4. Hap R (high-quality BC7 texture compression) support

2020-03-14

  1. Reverse playback
  2. Smooth looping. No hiccups at the start of new loop — whether you have the start/end frames set or not!
  3. Better playback speed control
  4. Multi-channel audio support
  5. Async open/close (almost not affecting mainloop if number of videos is not insane)
  6. Improved stability and performance in some cases
  7. Slightly less modular design. All the old nodes are still there, but now have “Deprecated” suffix in their names. You need to update them from the node browser in order for the old patches to work. New suggested nodes are HapPlayer/HapPlayerState. Async open works only there. HapAudio remains alive
  8. Extra output pins with some useful info
  9. (NEW) A better frame-precise playback control is available now for commercial projects (contact via e-mail)

2017-06-20

  1. Experimental support of non-multiple of 2 video resolutions
  2. Accurate computation of the current frame index
  3. The image queue size was increased to 10 frames/100Mb, which gives slightly better performance in some cases
  4. Don't seek to the start when the playback is finished
  5. Loop pin of HapAudioClock now accepts a boolean (on/off)
  6. Fix Opened/Playing outputs of HapState: don't reset to false when opening a single video from the input Path spread
  7. HapReaderNode: make number of ouput slices equal to maximum slicecount of (Path, Open) input spreads
  8. You can open one video multiple times, or open a video using arbitrary Open slice, without opening all the slices prior to it in the Open spread
  9. Now works with vvvv 45beta34.2

Comments

Comments are no longer accepted.
Please create a new topic in the vvvv beta forum to discuss this contribution.
Aurel
30 Jun, 2017 - 10:42

Hi, is there any plugin or codec needed ? I can not open any mp4 or mov video... TTY said :

ERR : Exception occured in TMPluginWrapperNode.Evaluate 00:03:41 ERR : COM object that has been separated from its underlying RCW cannot be used.

lev
30 Jun, 2017 - 21:44

Aurel To use this player, you need to convert your videos to Hap first! Take a look here how to do it: [demolition-media-hap-player#How to encode videos](xref:contribution/demolition-media-hap-player#how to encode videos)

drehwurm
01 Jul, 2017 - 21:26

Just tested it. It's great, @lev !

isdzaurov
07 Jul, 2017 - 10:05

Лев ты просто тигр =)

colorsound
26 Jan, 2018 - 17:06

Hi, in new v4 50beta35.8 the 32 bits version of the plug seem not to work i get red nodes. any idea or fix ? btw congrats for the nice plug ¡¡, cheers

colorsound
09 Feb, 2018 - 09:23

how do you play audio as well with this goody ?

https://discourse.vvvv.org/t/hap-player-audio-playback/16089

Takuma
04 Aug, 2018 - 10:40

Im playing around (testing) with this plugin. When i load multiple footage (~20 full HD) using Dir, the CPU usage jumps up to 100%. Got 1080Ti working as a GPU but this only goes 30%. is there a way to avoid High CPu Usage?

aigore16
14 Mar, 2020 - 16:11

Hello! Great tool to pull up video resolution playback! I'm struggling getting 5.1 audio from a 7680x1080 mov file. Sound is encoded in aac and video in hap from ffmpeg. The file plays well in other software but in vvvv the sound slice count is 2 instead of 6. Any ideas?

idab
16 Mar, 2020 - 11:25

@aigore16: have a look at the new beta version that has multichannel audio support.

https://discourse.vvvv.org/t/demolition-media-hap-new-version-is-coming-testers-needed/17852/13

schlonzo
23 Feb, 2022 - 12:31

hi, we are interested in using your contrib for an upcoming VL project, but I always get an exception "HapAudioSignal is no IcustomRegion". I tried with the latest stable and different vaudio nugets.

lev
25 Feb, 2022 - 21:34

Hey @schlonzo! Sorry for that! We will update the nuget in the beginning of the next week, and it will work with the latest VL/VL.Audio. For commercial project, you can get a license via e-mail, after you make sure everything works.

lev
01 Mar, 2022 - 13:07

@schlonzo Updated nuget: https://www.nuget.org/packages/VL.HapPlayer/2.2.0 Works with VL 2021.4.6 / VL.Audio 1.0.3

schlonzo
01 Mar, 2022 - 13:37

cool, will test. we know next week if this project comes to us. will get in contact if we need licenses.

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