BVH (Skeleton BVH)
Author: | mino |
Date: | 27 May, 2012 |
Category: | plugin |
Credits: | mino |
Download
64bit
every Parse() with InvariantInfo option
Description

The Biovision Hierarchy (BVH) is one of the motion capture data file format. BVH node outputs Skeleton data from .bvh file.
about Biovision Hierarchy: http://en.wikipedia.org/wiki/Biovision_Hierarchy
you can download .bvh on the web. for example Free Motion capture Data
this plugin inspired from: http://www.perfume-global.com/
Source
source code available on github. https://github.com/mino218/vvvvPlugins
Comments
Comments are no longer accepted.Please create a new topic in the vvvv beta forum to discuss this contribution.
hi mino with beta 27.2 i get this error:
00:06:03 ERR : Exception occured in TMPluginWrapperNode.Evaluate: Input string was not in a correct format. 00:06:03 - : To help us track this error down, enable the ExceptionDialog via the menu or starting vvvv with /showexceptions. 00:06:03 ERR : Exception occured in TMPluginWrapperNode.Evaluate: Object reference not set to an instance of an object. 00:06:03 - : To help us track this error down, enable the ExceptionDialog via the menu or starting vvvv with /showexceptions.
frame time and Frames = 0 any ideas? beta28?
@circuitb thanks for report! plugin tested & created with beta27.1. now i downloaded 27.2 and running no problem. please wait next report.
also source code available now:-)
beta27.1 or 27.2 with the new source code same results sounds like i'm alone in the dark ;) anyone else?
same problem here frames=0 render with only axis and grid... 27.1 and 27.2
@circuitb, @Noir is some node show red? maybe BVH or GetJointTransform... please show error report here from showexceptions ON via the vvvv menu.
someone working?
@circuitb thanks! i found some report here: Why does System.Convert(“0”) throw a FormatException on some systems?
and create two test dll to detect problem. could you try it?
BVH_InvariantInfo
from
to
BVH_replace0to0.0
from
to
@circuitb thanks for report again. it seems InvariantInfo will clear this error. now uploaded BVH_1.1, which all Parse() method using InvariantInfo option. I hope you can see skeleton walking...
if still not working, let's talk with irc or skype.
bingo! it works thanks
1.1 It works thanks
really cool stuff, mino! 1.1 working flawless here :)
great! please enjoy ;)
I am not sure what I am doing wrong, but all I see is the axis on renderer box. I don't know coding, so the above discussion doesn't help me. May you help?
It looks really cool, if I could get to work. Will the patch provide coordinates of the bvh points as the skeleton moves?
I am working with 45beta28.1 including the addon pack.