• Home
  • Documentation
  • Forum
  • Blog
  • Users
    • Map
    • Userlist
    • Businesses
    • Userpages
    • Connections
  • Contributions
    • All
    • Store
  • Downloads
    • vvvv beta
    • vvvv beta previews
  • Store
Show / Hide Table of Contents

CellularAutomata DX11.TextureFX

Author: Luper
Date: 13 Jul, 2015
Category: pack

Download

64bit

0-CellularAutomata.zip
13 Jul, 2015 - 17:25

Description

Cyclic Cellular Automata were first developed by David Griffeath at the University of Wisconson.

  1. Take a 2D grid of cells.
  2. Select a maximum number of states each cell can have.
  3. Select a threshold value.
  4. Fill the cells with random state values between 0 and (maximum states-1).
  5. At each step of the simulation every cell follows these rules; a) Count how many neighbouring cells (Moore or Von Neumann neighborhoods) surrond the cell with a value of the current cell’s state + 1 b) If the count is greater or equal to the threshold value then the cell state is incremented by 1
  6. Repeat this process as long as you want to. https://softologyblog.wordpress.com/2013/08/29/cyclic-cellular-automata/

NOTE: "ProvaColori.tfx" is needen just to have same color as in example NOTE: some configurations ("Fuzz (Jason Rampe)=4/4/7/N",Diamond Spirals (Jason Rampe)=1/1/15/N) not works, no idea why. The image in the preview is : 1/1/17/M thanks to tonfilm for some useful hint!

  • Improve this Doc

© 2020 by vvvv group. Imprint | Privacy Policy.
Thanks to DocFX for building this website. Analytics by Plausible.

Back to top