CellularAutomata DX11.TextureFX
Author: | Luper |
Date: | 13 Jul, 2015 |
Category: | pack |
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Description

Cyclic Cellular Automata were first developed by David Griffeath at the University of Wisconson.
- Take a 2D grid of cells.
- Select a maximum number of states each cell can have.
- Select a threshold value.
- Fill the cells with random state values between 0 and (maximum states-1).
- At each step of the simulation every cell follows these rules; a) Count how many neighbouring cells (Moore or Von Neumann neighborhoods) surrond the cell with a value of the current cell’s state + 1 b) If the count is greater or equal to the threshold value then the cell state is incremented by 1
- Repeat this process as long as you want to. https://softologyblog.wordpress.com/2013/08/29/cyclic-cellular-automata/
NOTE: "ProvaColori.tfx" is needen just to have same color as in example NOTE: some configurations ("Fuzz (Jason Rampe)=4/4/7/N",Diamond Spirals (Jason Rampe)=1/1/15/N) not works, no idea why. The image in the preview is : 1/1/17/M thanks to tonfilm for some useful hint!