Box2D
Author: | vux |
Date: | 05 Sep, 2017 |
Category: | pack |
Credits: | Erin Catto : http://box2d.org/ Abstract Birds |
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Description
Here they are (again) Box2D nodes.
Now available as a separate pack, with 32 and 64 bits version.
Other changes from previous addonpack versions:
GetBodyDetails, GetCircles and GetPolygons are now faster, and have less GC pressure
Please note this is now installed as a standard pack.
Works with either beta 33.7, or beta 35+ (does not work with beta 34 series).
Please report issues here: https://github.com/mrvux/vvvv-Box2D/issues
Source code here : https://github.com/mrvux/vvvv-Box2D
Comments
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Many thanks vux!
Thank you for your efforts @vux!
Is there a way to deactivate collision for certain bodies after they are created?
@timpernagel: The shape definition nodes all have a group index pin. You can change it with UpdateShape.
@tgd Thanks! That did the trick. Was always wondering what this grouping is for. In my case (instantly disable all collisions) setting every shape to group -1 works perfect.
Yeah some details are not covered by the help patches. See also the official manual. Although targeting c++ programmers, it has some useful explaning parts: https://box2d.org/manual.pdf