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Volumetric Spot Light (Deferred)

Author: mburk
Date: 30 Sep, 2016
Category: module

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0-VolumetricLight.zip
30 Sep, 2016 - 13:54

Description

This is a volumetric light implementation I was able to create mainly from this great resource: http://www.alexandre-pestana.com/volumetric-lights/

The module also contains a bilateral upsampling shader which allows for blending of lower res and high res renderings, using the depth buffer and soby eliminating pixelated edges. Also a bilateral blur which is edge preserving.

Let it shine!

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
SuperflysiNZ
10 Nov, 2018 - 19:49

Is this spreadable?

mburk
12 Nov, 2018 - 13:34

check out implementation in super physical. https://github.com/michael-burk/SuperPhysical/tree/Deferred+Forward there it is is fully spreadable.

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