Textbox (DX11)
Author: | tobyk |
Date: | 12 Mar, 2017 |
Category: | module |
Credits: | Requires DX11 pack by the talented Mr. Vux |
Download
64bit
Adds color and render state pins
Spreadable version
Description
 help-Renderer_2017.03.12-19.51.25.png)
I found DX11 text a bit hard to wrangle when making GUIs because text will resize when the renderer resizes. So I made this hacky patch that undoes all of the text nodes internal logic and makes text live inside a quad transform regardless of renderer size or quad shape.
Now spreadable! TransX bug fixed
Free/Open Source/Go Crazy Made with DX11 v1.01 x64 and vvvv50beta35.2_x64
Limitations: It works best in single line mode with short strings. There is a multi line mode but it's a bit unpredictable and will sometimes break its bounds.
Comments
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look at TextBlock (DX11) in mp.dx, it has similar stuff for quite some time now albeit it is not really advertised so well what's inside it.
@microdee I will check it out. I did do some initial searching for something similar before I made this but missed your contrib. Ah well, an educational exercise at least.