• Home
  • Documentation
  • Forum
  • Blog
  • Users
    • Map
    • Userlist
    • Businesses
    • Userpages
    • Connections
  • Contributions
    • All
    • Store
  • Downloads
    • vvvv beta
    • vvvv beta previews
  • Store
Show / Hide Table of Contents

Stencil Mask

Author: everyoneishappy
Date: 15 Dec, 2016
Category: module

Download

64bit

0-StencilMaskRenderState.zip
16 Dec, 2016 - 06:44
Updated to RenderState Version

Description

Demo/helper modules for using the stencil buffer in DX11.

Contains 2 modules: StencilMask (DX11.RenderState Write), & StencilMask (DX11.RenderState Read)

You can use 8 bits of the depth-buffer as a stencil buffer. With the Write module we set each bit individually to render 8 independent masks for free (or at slightly-reduced-but-still-quite-ok depth accuracy).

Using the Read module you can limit a shader to only drawing the pixels flagged by any of your mask(s)

You can set all of this in your shader also, but can be handy to not have to modify everything.

Edit: Have changed these to be renderstate only, as StencilReference (DX11.Layer) had some issues and is being depreciated.

Comments

Comments are no longer accepted.
Please create a new topic in the vvvv beta forum to discuss this contribution.
sebescudie
15 Dec, 2016 - 08:43

interesting, thanks!

  • Improve this Doc

© 2020 by vvvv group. Imprint | Privacy Policy.
Thanks to DocFX for building this website. Analytics by Plausible.

Back to top