Shine (DX11)
Author: | AKa-visuals |
Date: | 19 Oct, 2015 |
Category: | module |
Credits: | Nvidia GPU gems 3 http://http.developer.nvidia.com/GPUGems3/gpugems3_ch13.html |
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Shine (DX11.textureFX)
Description
 help-Renderer.png)
This is my first approach to hlsl in dx11, its just a ported effect from GPU gems 3. A good exercise to understand some basics of dx11 on shading programming. I would like to update the shader with same parameters from the famous Shine effect from trapcode. https://www.redgiant.com/products/trapcode-shine/ But still dont have the skills to do it, so i just share it for this nice community. Any tip would be super. Enjoy!
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:D Nice I was about to upload the exact same effect, well done ! Yours is a much better implementation indeed ;) Thx for sharing !