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Projector (EX9.Effect)

Author: kalle
Date: 18 Mar, 2011
Category: module
Credits:

kalle

Download

64bit

2-ProjectorTexture (DX11).zip
04 Apr, 2013 - 10:32
DX11 version
1-Projector (EX9.Effect Beam).zip
23 Mar, 2013 - 12:17
updated version (reconnected decompose node + fixed texture paths)
0-Projector (EX9.Effect Beam).zip
18 Mar, 2011 - 10:58

Description

comfortable projected Texture.

Projector (EX9.Effect Beam) even simulates the beam of light.

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
antokhio
18 Mar, 2011 - 17:52

super cool kalle :;]

xd_nitro
19 Mar, 2011 - 00:03

used for the banner on my website :)

everyoneishappy
19 Mar, 2011 - 08:03

Sweet.

ggml
12 Jul, 2012 - 01:35

stopped working for me with beta >25.1

everyoneishappy
12 Jul, 2012 - 02:16

Are you talking about the help patch? I think that was when the path for vvvv's images changed... try feeding it another texture maybe?

Desaxismundi
12 Jul, 2012 - 08:11

Decompose (Transform Vector) seems to loose connections. Try reconnecting it.

ggml
12 Jul, 2012 - 14:46

yes, decompose was it

youngjae
22 Mar, 2013 - 04:12

projected texture doesnt show on mesh..

hi, i have a mesh exported from Mcneel Rhinoceros as a xfile. somehow i dont see the texture projected on the surface of the mesh although i see the projection planes... I am projecting basic parallel lines. Did the patch stop working after a certain build?

i checked the help file and tried the teapot and didnt see the texture projected either...

i am using an alpha 29.3 build btw..

if it works and i would like to use it to write the video..that would be great...! the decompose node is connected to vector split with its xyz translate out.

what should I look at to isolate what my problem could be? thx...

lecloneur
22 Mar, 2013 - 13:42

Decompose (Transform Vector) seems to loose connections. Try reconnecting it.

youngjae
22 Mar, 2013 - 14:38

projector (ex9. effect beam)

@lecloneur hi I connected it like this.... like this???

Desaxismundi
23 Mar, 2013 - 12:18

Hey youngjae,

check the updated download ;)

timpernagel
24 Jun, 2013 - 17:53

hey colorsound,

thanks for updating this shader. Today i played with the beam-lights a bit, but got strange results compared to the DX9-version.

Compare the beam of DX9 and DX11

If i put the volumecube-resolution of the DX9-version up to 100, i got a accurate light-beam. playing with values of the Cube (DX11 Volume Simple) has the effect that the light-beam disappears by a resolution more than 20. I've also played with culling, but the result is far away from the DX9-example.

Any ideas what i'm doing / is wrong? thx

timpernagel
25 Jun, 2013 - 16:24

Here is the link to the bigger image: http://cl.ly/Poux

timpernagel
27 Jun, 2013 - 13:35

I didn't found a solution to the bug/problem, but perhaps the reason. The DX11CubeSimple is pretty much the same like the DX9CubeSimple beside the Geometry_Join-part. Perhaps the texture-coordinates are not correct... I haven't dived in the topic yet, and will do now.

But in the meantime, here is a better screenshot of the problem i have, if anyone wants to solve it (bigger version: http://cl.ly/Pupg).

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