• Home
  • Documentation
  • Forum
  • Blog
  • Users
    • Map
    • Userlist
    • Businesses
    • Userpages
    • Connections
  • Contributions
    • All
    • Store
  • Downloads
    • vvvv beta
    • vvvv beta previews
  • Store
Show / Hide Table of Contents

PolyMap (beta, VL only)

Author: digitalwannabe
Date: 13 Apr, 2016
Category: module
Credits:

all credits go to vvvv + community

Download

64bit

0-PolyMap (EX9).zip
13 Apr, 2016 - 03:41
v0.1 beta

Description

In order to get my head around a (triangulization) plugin I intend to write I decided to start by patching the logics surrounding it and it turns out- thanks to the glorious power of vvvv and the (new?) ClippingEar plugin- a simple version of this can be fully patched; and here it is:

Draw any polygonal shape on a texture to select this part of the texture, then transform this (textured) shape in your output/projection. Multiple shapes supported. This can also be used in 3d mapping situations, eg in Egypt, as a last step to compensate for differences in virtual/real properties of your mapping object/projectors.

NOTE: -based on PointEditor -> VL ONLY; basically you can exchange the PointEditor with a spread to get this to work without VL, not done here for ease of use. -still beta for several reasons, mostly because I've just done this now and haven't tested it ;) also triangulization won't be fine enough for heavy output transformations (will "break" your texture), probably not fast enough too; but it should work fine in simple cases, especially when working with triangles.

ToDo: -better triangulization (where needed); will work on this asap. -transform options for individual shapes; might come if PointEditor supports multiple lines -bezier shapes; requires to add support for closed bezier curves to BezierEditor -option to add holes to shapes, might come with better triangulization -DX11

  • Improve this Doc

© 2020 by vvvv group. Imprint | Privacy Policy.
Thanks to DocFX for building this website. Analytics by Plausible.

Back to top