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Intersect (Mesh MT)

Author: Bitminster
Date: 20 Jul, 2010
Category: module
Credits:

tonfilm/elektromeier for useful examples.

whoever wrote the original intersect help patch.

structure synth plugin is by vux

structure synth/nabla script is by syntopia

Download

64bit

0-Intersect (Mesh MT).zip
20 Jul, 2010 - 10:57
Intersect (3d mesh ray) operating slicewise for spreadable operation.

Description

This module allows the use of Intersect (3d mesh ray) with a spread of values without a great deal of performance overhead. Raycasts are only performed when a new x/y slice is given to the module.

The module returns the closest xyz point (to the camera) for all the meshes a ray intersects with. It also takes a 'max hits' constant as input and uses this to create a buffer containing the indices of each object/mesh a ray intersects with. Also returned from the module, are a boolean list to show which rays are intersecting with meshes (1 for any intersection, 0 for no intersections), and a list to show how many objects each ray intersects with.

The help patch shows one way this information can be used to interact with a set of objects.

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