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GreySkull - EX9 + DX11 Filter

Author: h99
Date: 30 Sep, 2015
Category: module
Credits:

The Internet provided some algorithms; h99 figured out others; pieces of hlsl from unc's effects, Noir ported it to DX11.

Download

64bit

1-GreySkullDX11.zip
01 Oct, 2015 - 15:52
GreySkull DX11
0-GreySkullEX9.zip
01 Oct, 2015 - 15:51
GreySkull EX9 Filter 1.1

Description

GreySkull EX9 Filter 1.1 has a saturate() for Custom technique.


Photographic images may require something more than simply removing the saturation, so I made GreySkull (EX9.Texture Filter), a convenient filter to convert textures to gray scale. It's an effect, so you can best it the way you want. It comes with more than five, though less than seventy-eight techniques; to be precise, a nice, round ten tenchniques. One of them lets the user choose how to translate the single RGB values into gray values.

I made dis, because typing gray or grey into search box did not return any result - yes, even after clicking on the very search button, for those wondering.

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
sunep
30 Sep, 2015 - 14:49

Nice one, very handy!

h99
01 Oct, 2015 - 15:59

@sunep Thank you very much; there were issues with EX9, now presumably fixed; there's also the DX11 version.

sunep
01 Oct, 2015 - 16:25

I just tried the DX11 version

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