GreySkull - EX9 + DX11 Filter
Author: | h99 |
Date: | 30 Sep, 2015 |
Category: | module |
Credits: | The Internet provided some algorithms; h99 figured out others; pieces of hlsl from unc's effects, Noir ported it to DX11. |
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Description
GreySkull EX9 Filter 1.1 has a saturate() for Custom technique.
Photographic images may require something more than simply removing the saturation, so I made GreySkull (EX9.Texture Filter), a convenient filter to convert textures to gray scale. It's an effect, so you can best it the way you want. It comes with more than five, though less than seventy-eight techniques; to be precise, a nice, round ten tenchniques. One of them lets the user choose how to translate the single RGB values into gray values.
I made dis, because typing gray or grey into search box did not return any result - yes, even after clicking on the very search button, for those wondering.
Comments
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Nice one, very handy!
@sunep Thank you very much; there were issues with EX9, now presumably fixed; there's also the DX11 version.
I just tried the DX11 version