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FeedbackCS (DX11.Texture2d)

Author: ain
Date: 20 Oct, 2013
Category: module
Credits:

unc

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64bit

0-FeedbackCS.zip
20 Oct, 2013 - 11:42

Description

This module helps to get texture feedback in DX11. While FrameDelay(DX11.Texture2d) is a bit glitchy, this one made with Compute Shader is more stable for now.

You can add some changes to previous frame texture just in code of CS.

I would like to add features that we had to use with real framedelay like texture transform or filtering but have no any good results with these yet. Any notes welcome.

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Curveau
21 Oct, 2013 - 21:50

Nice :) Thx

mediadog
30 Mar, 2016 - 16:46

Is there some way to use a TextureTransform in this? Since it is a compute shader, I'm not sure how to go about applying it in the code. Or is there a better way to do DX11 feedback now? Thanks!

differ
26 Apr, 2016 - 22:38

I cant get this to work with DX9toDX11 , it just sends a black output, any ideas?

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