Fake Cubemap for DX11
Author: | microdee |
Date: | 26 Jun, 2013 |
Category: | module |
Credits: | Tonfilm http://vvvv.org/forum/infinite-ray-intersects-with-infinite-plane sebl http://vvvv.org/contribution/slitscan-ringbuffer-%28dx11%29 |
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Description

I needed a proper and artifact-less way of creating spherical landscapes and i thought the best way to realize it is using cubemaps. unfortunately current DX11 implementation misses rendering to proper cube textures so i utilized volume textures for the same task. It's pure hackery but seems to be working.