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Fake Cubemap for DX11

Author: microdee
Date: 26 Jun, 2013
Category: module
Credits:

Tonfilm http://vvvv.org/forum/infinite-ray-intersects-with-infinite-plane sebl http://vvvv.org/contribution/slitscan-ringbuffer-%28dx11%29

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64bit

0-FakeCubemap.7z
26 Jun, 2013 - 17:40

Description

I needed a proper and artifact-less way of creating spherical landscapes and i thought the best way to realize it is using cubemaps. unfortunately current DX11 implementation misses rendering to proper cube textures so i utilized volume textures for the same task. It's pure hackery but seems to be working.

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