Fake Cubemap for DX11
| Author: | microdee |
| Date: | 26 Jun, 2013 |
| Category: | module |
| Credits: | Tonfilm http://vvvv.org/forum/infinite-ray-intersects-with-infinite-plane sebl http://vvvv.org/contribution/slitscan-ringbuffer-%28dx11%29 |
Download
64bit
Description
I needed a proper and artifact-less way of creating spherical landscapes and i thought the best way to realize it is using cubemaps. unfortunately current DX11 implementation misses rendering to proper cube textures so i utilized volume textures for the same task. It's pure hackery but seems to be working.