• Home
  • Documentation
  • Forum
  • Blog
  • Users
    • Map
    • Userlist
    • Businesses
    • Userpages
    • Connections
  • Contributions
    • All
    • Store
  • Downloads
    • vvvv beta
    • vvvv beta previews
  • Store
Show / Hide Table of Contents

Boubles Proximity Dynamic

Author: dottore
Date: 13 Jul, 2010
Category: module

Download

64bit

0-Boubles ProximityDynamic (2d Spreads).zip
06 Feb, 2011 - 23:06

Description

This is an old patch i did studying circles collision. I upload it for documentation and for educational reasons; if you are looking for proper 2d rigid bodies simulation have a look at Vux's Box2d plugins.

Inside the patches you will find also the module ProximityDynamic (2d Spreads). This module is usefull when you have a large number of interacting agents: it's a grid based proximity detection that gives, for each agent-particle, only the indices of neighbour agents (this means optimization in interaction evaluation).

Comments

Comments are no longer accepted.
Please create a new topic in the vvvv beta forum to discuss this contribution.
mrboni
07 May, 2012 - 17:37

Anyone know how I'd make a version of the proximity dynamic subpatch that worked in 3d?

edit - looks like octrees are the way to go http://en.wikipedia.org/wiki/Octree

Am trying to make a 2d quadtree version first. Any hints welcome!

(There are quadtree and octree plugins in the addonpack)

manuel
08 May, 2012 - 06:22

just wanted to say that this patch is so nice and cool

colorsound
08 May, 2012 - 08:21

indeed very nice

  • Improve this Doc

© 2020 by vvvv group. Imprint | Privacy Policy.
Thanks to DocFX for building this website. Analytics by Plausible.

Back to top