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WRAPPED IN CODE

Author: mburk
Date: 12 May, 2015
Category: misc
Credits:

vux

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64bit

0-WRAPPED IN CODE.7z
12 May, 2015 - 20:47

Description

WRAPPED IN CODE

This is the patch, the entry installation of NODE15 was based on. The cloth simulation runs in a single compute shader and is quite performant. Texture based forces (similar to displacement) and multiple attractors are supported.

Needs DX11 Pack.

Limitations: Since this is no perfect shader code, it behaves differently on different graphic cards. You will have to fiddle with the thread dispatching settings, to get a situation that will work for your specific hardware. Also I have seen some weird behaviour on NVIDIA cards.

I would be happy about any suggestions to improve this system.

Have fun!

Github: https://github.com/michael-burk/Cloth/tree/Simple (Don't mind the other branches)

Wrapped In Code von Michael Burk ist lizenziert unter einer Creative Commons Namensnennung - Nicht-kommerziell - Weitergabe unter gleichen Bedingungen 4.0 International Lizenz.

Comments

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catweasel
13 May, 2015 - 09:28

I wondered whether this might have been yours, very nice!

mrboni
13 May, 2015 - 09:49

thanks!

unc
13 May, 2015 - 09:57

very cool, thx for sharing!

btw setting stride value to 28 (in buffer renderer) made it work on my nvidia card

manuel
14 May, 2015 - 17:07

Super

Noir
16 May, 2015 - 16:23

Thanks for sharing

Stride 28 made It works on my gtx780 also

StiX
22 Jun, 2015 - 10:50

every time i try to delete or hide or do anything with the embed preview window it crashes, i can disable it but, wtf

even when i try to hide the cloth patch it crashes due to that preview window

clay
18 Oct, 2016 - 15:52

Great contribution! Had also change the stride to 28 PLUS the dispatcher to 1. GTX 1080 running here.

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