Wave Simulation (DX11)
Author: | unc |
Date: | 03 Feb, 2014 |
Category: | effect |
Credits: |
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Description
 help-Preview_2014.02.04-01.19.38.png)
ported the old dx9 shader Wave Simulation
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this is... wow!
thanks unc
Sometimes when I rebuild this into another patch, the waves stop working, until vvvv is restarted.
I haven't managed to isolated the exact circumstances yet, but any idea what might cause that?
that could be because of FrameDelay (DX11.Texture 2d) (had something like that happen too), but should be working after vvvv restart
thanks very cool ¡¡