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Wave Simulation (DX11)

Author: unc
Date: 03 Feb, 2014
Category: effect
Credits:

gregsn

Download

64bit

0-WaveSim.zip
03 Feb, 2014 - 21:17

Description

ported the old dx9 shader Wave Simulation

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
robe
04 Feb, 2014 - 14:02

this is... wow!

Noir
04 Feb, 2014 - 17:59

thanks unc

mrboni
05 Feb, 2014 - 12:15

Sometimes when I rebuild this into another patch, the waves stop working, until vvvv is restarted.

I haven't managed to isolated the exact circumstances yet, but any idea what might cause that?

unc
05 Feb, 2014 - 13:15

that could be because of FrameDelay (DX11.Texture 2d) (had something like that happen too), but should be working after vvvv restart

colorsound
06 Feb, 2014 - 16:41

thanks very cool ¡¡

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