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    SplinesGPU

    Author: woei
    Date: 13 Oct, 2011
    Category: effect
    Credits:

    http://paulbourke.net

    Download

    64bit

    1-SplinesGPU 0.2.zip
    11 Nov, 2011 - 00:28
    SplinesGPU 0.2 bug fixing
    0-SplinesGPU 0.1.zip
    13 Oct, 2011 - 01:46
    SplinesGPU 0.1 initial version

    Description

    given a set of 3d positions the shader interpolates to a higher resolution and calulates lines/curves/splines/ribbons with phong shading.

    **v.0.2** * equal vs and ps version for ati cards * fixed texture coordinates * fixed thickness calculation for bezier * spelling and some code beauty

    v.0.1

    • linear interpolation
    • cosine interpolation
    • cubic interpolation
    • b-spline (third degree)
    • tcb-spline (hermite interpolation with tension continuity and bias control
    • bezier (cubic)
    • piecewise bezier (cubic)

    Comments

    Comments are no longer accepted.
    Please create a new topic in the vvvv beta forum to discuss this contribution.
    liquid
    13 Oct, 2011 - 03:49

    that's huge! thxs for this!

    alg
    13 Oct, 2011 - 09:27

    This is amazing, but can you fix one bug- splines don't work on ATI cards, when PS compiled to 2_0. Just compile PS to 3_0 and it's works on ATI. Also, you need to enable antialiasing by default because without it thin lines looks ugly.

    antokhio
    13 Oct, 2011 - 09:27

    nice! super cool!

    everyoneishappy
    13 Oct, 2011 - 14:25

    These look stunning! I was about to say moving the renderer on to a 2nd screen seems to stop the effects, but it looks like it's just the mesh subpatch needs reapplying.

    Very cool.

    lasal
    13 Oct, 2011 - 14:36

    Thanks Woei, clean and useful as always.

    u7angel
    13 Oct, 2011 - 16:23

    wicked stuff. amazing, absolutely useful.

    sanch
    13 Oct, 2011 - 17:31

    nice!!

    tekcor
    15 Oct, 2011 - 13:37

    wow this is amazing!

    sinus
    15 Oct, 2011 - 13:52

    thx woei!!!!!! hurra, dd

    m4d
    17 Oct, 2011 - 18:20

    totally missed this. awesomeness indeed!!1

    Noir
    11 Nov, 2011 - 23:56

    cool

    chico
    24 Jul, 2012 - 06:08

    kickass stuff

    zeos
    25 Jul, 2012 - 00:05

    so cool ;) Thanks!

    sansui
    10 Jun, 2013 - 17:49

    this looks very nice. I copied .fx files to vvvv folder/contributions/effects(root.v4p adding). and I restarted vvvv. but no .fx effects added in node browser. I'm using vvvv45beta30x86. what is problem?

    joreg
    10 Jun, 2013 - 22:00

    sansui: this contribution is a collection of effects so according to nodes and paths you'll have to place the unzipped content into an \effects directory inside your "contribution" directory which you referenced in the root.

    also note that this contribution didn't pack its helppatches correctly so you'll not be able to open them by pressing F1 on the respective .fx nodes but you'll rather have to open them manually from the directory.

    sansui
    11 Jun, 2013 - 10:29

    thanks! joreg. I knew the instruction about paths. lately, because of reinstalling vvvv, I missed targetting contribution directory in root patch. now after targetting the folder, it works well.

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