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Smooth Per Vertex Normals

Author: mburk
Date: 22 Mar, 2015
Category: effect
Credits:

vux, lasal

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0-Smooth Normals.7z
22 Mar, 2015 - 19:32
Smooth Normals

Description

It's based on calculating the adjacent faces of each vertex on the CPU in a dynamic plugin. As long as the typology of the mesh doesn't change this works fine. This data is then used to apply the previously calculated face-normals.

I'm sure this can be greatly improved, so any comments and suggestions welcome.

Still missing is a weighting of the normals like in this example: http://www.bytehazard.com/articles/vertnorm.html

Based on GSFX Per vertex normals by lasal.

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
tekcor
27 Mar, 2015 - 14:20

Nice thank you. This was missing since a while.

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