Slitscan & Ringbuffer (DX11)
Author: | sebl |
Date: | 20 Jun, 2013 |
Category: | effect |
Credits: | vux, elektromeier, vvvv group, community |
Download
Description
A ringbuffer in a volume texture and an appropriate texture-based slitscan shader.
I've been on a long journey, seeking an appropriate way to do texture-based slitscan deformations.
I was a bit inspired by James George, who did (cpu-based) slitscanning in OF and finally had the idea to utilize a volume texture. Elektromeier did a related thing here like about 8 years (!!) ago. That one was helpful, but still lacking the generation-part.
read this thread for more information: texture-queue-in-a-volume-texture-%28dx11%29
Comments
Comments are no longer accepted.Please create a new topic in the vvvv beta forum to discuss this contribution.
hei sebl, nice! many thx, uhm.. you lookin good as always
ha,pretty one!
cool thanks ;D