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Slitscan & Ringbuffer (DX11)

Author: sebl
Date: 20 Jun, 2013
Category: effect
Credits:

vux, elektromeier, vvvv group, community

Download

64bit

0-RingBuffer_Slitscan.zip
20 Jun, 2013 - 14:56

Description

A ringbuffer in a volume texture and an appropriate texture-based slitscan shader.

I've been on a long journey, seeking an appropriate way to do texture-based slitscan deformations.

I was a bit inspired by James George, who did (cpu-based) slitscanning in OF and finally had the idea to utilize a volume texture. Elektromeier did a related thing here like about 8 years (!!) ago. That one was helpful, but still lacking the generation-part.

read this thread for more information: texture-queue-in-a-volume-texture-%28dx11%29

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
hrovac
20 Jun, 2013 - 16:44

hei sebl, nice! many thx, uhm.. you lookin good as always

liquid
21 Jun, 2013 - 02:08

ha,pretty one!

colorsound
26 Jun, 2013 - 09:19

cool thanks ;D

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