Reflections (DX11)
Author: | AKa-visuals |
Date: | 14 Dec, 2015 |
Category: | effect |
Credits: | Nvidia, vvvv contribution by ?. |
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Description

This is a simple port from the old reflections shader from nvdia in dx9 to dx11 Dont find the link from the old contribution. Really easy to port, I just added a cubemap Post fx module to blur or apply texture fx to cubemaps, and a little cubemap library for test, to make more interesting than the simple shader.... ;) Also the "infamous teapot" that any 3d software needs. Includes fresnel reflection technique for glossy looks! A must have in my setups. Enjoy.
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Tx! Dx9 version to be found here: https://web.archive.org/web/20100613124902/[/tiki-download_file.php?fileId=1374](/tiki-download_file.php?fileId=1374)