• Home
  • Documentation
  • Forum
  • Blog
  • Users
    • Map
    • Userlist
    • Businesses
    • Userpages
    • Connections
  • Contributions
    • All
    • Store
  • Downloads
    • vvvv beta
    • vvvv beta previews
  • Store
Show / Hide Table of Contents

post-processing: Glow

Author: unc
Date: 10 May, 2011
Category: effect
Credits:

thanks to kk for mipmap trick

Download

64bit

2-PPglow_1.3.zip
18 May, 2011 - 09:23
1-PPglow_1.2.zip
12 May, 2011 - 21:35
0-PPglow_1.1.zip
10 May, 2011 - 20:08

Description

my first module/effect for vvvv, still working on it

1.1 - fixed banding on gradients, also cheap dithering added at the end 1.2 - minor fixes, two more controls added 1.3 - ATI fix (vertexshader added), thx to microdee for the tip

Comments

Comments are no longer accepted.
Please create a new topic in the vvvv beta forum to discuss this contribution.
m4d
10 May, 2011 - 17:24

niiice glow, man! :)

unc
10 May, 2011 - 17:30

anybody knows how to upload screenshot on this page? (ctrl+3 from vvvv didnt worked)

m4d
10 May, 2011 - 17:33

you can add that if you edit this contribution page. (i think it's way down on the bottom)

antokhio
10 May, 2011 - 20:10

vvvelcome unc

bo27
10 May, 2011 - 20:49

nice to see you here!

Lightmare
10 May, 2011 - 22:31

vvvvelcome!

dottore
11 May, 2011 - 17:38

great man! :) loving this glow

aze
11 May, 2011 - 18:52

works very nicely :)

catweasel
12 May, 2011 - 23:15

Thats lovely :)

microdee
18 May, 2011 - 04:16

it outputs nothing but black for me. i have an ati card so if ps 3.0 is used the vs 3.0 must be used as well. so i looked in the shader code and i didn't really found a function for vertex shading at all. in tc0 technique i just found pixelshader=compile ps_3_0 no vertex shader. so i managed to add vs code and i hammered the passes until it displayed something reasonable. here's the code. is its output correct? if it isn't please correct it for ati cards, anyway you understand your own code better. http://dl.dropbox.com/u/1218206/PPglow.fx

unc
18 May, 2011 - 05:26

Hmm I just got used to have no vertexshader and no techniques at all, and it worked on ati too:) vvvv requires atleast one technique, I guess it requires vertexshader being set to something aswell... Maybe "vertexshader=null;" would work.

microdee
18 May, 2011 - 05:45

well i discovered that it's enough to add a proper vertex shader function and compile it but don't use its output. i haven't tried "vertexshader=null" though and it looks better now (i guess as it's supposed to look) (file is updated at the same link)

microdee
18 May, 2011 - 05:50

nope vertexshader=null doesn't work either

unc
18 May, 2011 - 09:48

added kind of a "minimal vertexshader", but I dont have any ati card to test it hope it'll work

microdee
18 May, 2011 - 12:04

nice it's working like charm! thanks!:)

Meierhans
18 May, 2011 - 15:59

This is a really wonderful shader, it can add alot of depth. Thank you very much!

androsyn
18 May, 2011 - 23:46

yes it works great, thanks! nice present for birthday ;)

io
24 May, 2011 - 08:11

I love it, my graphic card doesn t

unc
24 May, 2011 - 09:22

what card is it?

  • Improve this Doc

© 2020 by vvvv group. Imprint | Privacy Policy.
Thanks to DocFX for building this website. Analytics by Plausible.

Back to top