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OpticalFlow DX11 for real

Author: otosatram
Date: 25 Jun, 2017
Category: effect
Credits:

vux, princemio, Horn and Schunck, Lucas and Kanade

Download

64bit

0-OpticalFlowHSLK.zip
28 Jun, 2017 - 08:30

Description

This is my first contribution, if you have tips would be really worthy!

It contains Optical Flow solutions based on Horn and Schunck and Lucas and Kanade papers. I used them for my bachelor thesis, introducing intrinsic variations (5x5 kernel for derivatives or iterations in HS) and extrinsic (preprocessing and postprocessing) that increase the quality of the prediction. The results are given in RGB and vector representation.

Developed at Waltz Binaire http://waltzbinaire.com/

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
ggml
27 Jun, 2017 - 22:48

hi! how is the rg texture accesible? OF texture looks black. thanks!

otosatram
28 Jun, 2017 - 08:34

The rg texture is the output from the OpticalflowHS and OpticalflowLK, if you pre or postprocess it the colours will get softer, but should still be there. With a boost you should be able to visualize it. Tell me if it works!

mburk
28 Jun, 2017 - 08:50

Great!

sebescudie
28 Jun, 2017 - 09:39

wooooo thanks!!

princemio
28 Jun, 2017 - 09:57

@ggml move ;)

ggml
28 Jun, 2017 - 10:27

@prince cannot confirm

m4d
29 Jun, 2017 - 10:11

spot on!

eps
30 Jun, 2017 - 16:21

to see the texture one must scale it up (e.g. by hscb texfx) obv the original values are pretty subtle

andresc4
06 Jul, 2017 - 16:22

nice one!! this is super usefull

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