• Home
  • Documentation
  • Forum
  • Blog
  • Users
    • Map
    • Userlist
    • Businesses
    • Userpages
    • Connections
  • Contributions
    • All
    • Store
  • Downloads
    • vvvv beta
    • vvvv beta previews
  • Store
Show / Hide Table of Contents

Motion Blur 2

Author: microdee
Date: 06 Feb, 2011
Category: effect

Download

64bit

3-cmotionblur.zip
06 Feb, 2011 - 01:55
1.0 release version
2-cmotionblur101.zip
07 Feb, 2011 - 18:14
1.01 fixed edges, perspective, cleaned up shader codes
1-MotionBlur.zip
18 Sep, 2011 - 02:20
2.01: now it fits in the texture filters, added/corrected a lot of things, added more control
0-MotionBlur.zip
17 Jul, 2012 - 15:58
2.02b: fixed blurring in wrong directions, fixed strange grid problem in beta27.2

Description

this reacts to world-, view-, projection-, aspect ratio transformation and dynamic meshes too.

the help patch is a bit lame but i hope that shows well how to use this. have fun!:)

update: i've done some minor fixes and cleanups and i solved the ugly edges by smoothing the velocity map. also i discovered that the blur of the movement on Z axis was incorrect when perspective was used so that's fixed too.

update2: revamped the whole thing: now it's nicer and has more control. still it has some ghosts caused by the blur though.

update3: added blur filter instead of the gaussianblur, added more control to velocitymaps, corrected this and that

update4: i discovered after this long time that the direction of the blurring was not always right and it was annoying. so it's fixed now and it's way much nicer.

Comments

Comments are no longer accepted.
Please create a new topic in the vvvv beta forum to discuss this contribution.
u7angel
06 Feb, 2011 - 12:11

nice one, this was on my list for a long time. i guess its based on this http://http.developer.nvidia.com/GPUGems3/gpugems3_ch27.html ??

maybe you find some missing piece in this document. the shader code in gpu gems looks a lot more concise. anyway, good work, microdee

screamer
06 Feb, 2011 - 12:21

great and useful contribution, thxxxxx :D

microdee
06 Feb, 2011 - 13:41

yep it's partly based on that. however i was a bit surprised that the "for" cycle gave a syntax error in vvvv so i used this not really elegant method (i don't know much about it but this is a limitation of SM 3.0 or i overlooked something?)

m4d
06 Feb, 2011 - 16:09

hooray for new shader contributions! :)

dottore
06 Feb, 2011 - 18:49

good job microdee! :) yes, a serious motion blur was needed and this seems really interesting! tnx!

antokhio
06 Feb, 2011 - 19:13

thx

West
07 Feb, 2011 - 00:37

Wow, A little motion blur really does miracles!!

hrovac
07 Feb, 2011 - 16:25

thx, like it. in your dropbox.zip the shader "gaussianblurRatio" is missing.

microdee
07 Feb, 2011 - 18:17

fixed in theory

u7angel
17 Jul, 2012 - 13:38

help file not working with beta27.2 black screen, just the PIP rendering works.

everyoneishappy
17 Jul, 2012 - 14:54

same here

microdee
17 Jul, 2012 - 15:48

sorry i've done this in alpha28 and it was working there on b27.2 very weird stuff happens i confirmed black screen and alt + right click on Grid (EX9.Geometry) inside the Blend (EX9.Texture Mixer) fixed the problem. so now i've "extracted" blend.fx and it works without alt+rightclicking on grid

  • Improve this Doc

© 2020 by vvvv group. Imprint | Privacy Policy.
Thanks to DocFX for building this website. Analytics by Plausible.

Back to top