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MatCap™ technique from ZBrush

Author: misak
Date: 25 Mar, 2013
Category: effect
Credits:

Pixologic's MatCap, Charles Hollemeersch, Leonardo Covarrubias

Download

64bit

1-MatCapDx11.zip
06 Oct, 2016 - 13:58
Dx11 Version (only)
0-MatCapZBrush.zip
25 Mar, 2013 - 12:06

Description

What if you could create a surface material and lighting environment simply by painting an object so that it looks like you want it to look? What if you could create that surface material by sampling points from an existing image that already features the material and lighting environment you want?

  • No tedious tweaking of numerical material values.
  • No need to set up any lights.

For a great many (probably the majority) materials and lighting environments, this is exactly what MatCap™, a ZBrush proprietary feature, allows you to do.

© 2013 Pixologic, Inc

http://docs.pixologic.com/user-guide/materials-lights-rendering/materials/matcap/matcap-basics/

Comments

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metrowave
25 Mar, 2013 - 13:39

Brilliant! I like Matcap in Zbrush...

Sample Matcaps by Scarbini: http://www.federicoscarbini.com/wp/download

Urbankind
25 Mar, 2013 - 16:17

Thank you :)

catweasel
27 Mar, 2013 - 19:53

Thats really very good :) Preset materials are really useful!

unc
28 Mar, 2013 - 10:29

Thanks for bringing this up:) useful stuff

sven
04 Apr, 2013 - 13:28

Nice! Where are those sphere maps from?

misak
05 Apr, 2013 - 06:47

I found this lightmaps in google. You can make some in C4d, Max and other 3d soft.

Also you can use ZBrush. I found many presets for it. One of them you can found in comments. But I could not get the desired result in ZBrush

sven
05 Apr, 2013 - 09:28

But are they copyrighted? Couldn't find them.

DiMiX
06 Apr, 2013 - 16:55

for c4d users: https://vimeo.com/32444296

DiMiX
18 Oct, 2013 - 18:04

howto add alpha pin to shader? possible?

robe
21 Oct, 2013 - 17:12

I love this shader! Also you can create your custom matcap texture realtime and achieve some kind of lighting: sample

Takuma
03 Sep, 2018 - 06:30

Tried this in EX9 and looks amazing!! Wanna try this out in DX11, How do i apply Binormals and Tangents to vertex noise applied geometry?

Takuma
09 Sep, 2018 - 11:36

Not sure if this is the right way, but kinda worked with DX11. But no luck with vertex noise.

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