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lambSkin

Author: dottore
Date: 22 Jun, 2010
Category: effect

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64bit

0-lambSkin.zip
22 Jun, 2010 - 13:31

Description

A lambertian-like surface with light "bleed-through" -- appropriate for soft translucent materials like skin. The "subColor" represents the tinting acquired by light diffused below the surface. Set the "rollOff" angle to the cosine of the angle used for additional lighting "wraparound" -- the diffuse effect propogates based on the angle of LightDirection versus SurfaceNormal. Versions are provided for shading in pixel or vertex shaders, textured or untextured.

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DiMiX
21 Feb, 2017 - 23:07

anyone with DX11?

colorsound
22 Feb, 2017 - 09:50

HI , I tried porting in here sometime ago from nvidia examples, dx11-modules-and-shaders-addition-ii not sure how well it works

DiMiX
22 Feb, 2017 - 15:45

Thanks. It's working. Any ideas how to get "SUB SURFACE SCATTERING" look with "bleed through" color?

mburk
22 Feb, 2017 - 18:21

This depth map approach looks promising and relatively easy to implement: http://http.developer.nvidia.com/GPUGems/gpugems_ch16.html

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