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KinoBokeh

Author: mburk
Date: 10 Jun, 2018
Category: effect
Credits:

Keijiro Takahashi

Download

64bit

0-KinoBokeh.zip
10 Jun, 2018 - 16:02

Description

This is a port of a depth of field post effect, developed for Unity by Keijiro Takahashi. https://github.com/keijiro/KinoBokeh

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
motzi
10 Jun, 2018 - 17:39

really beautiful! thanks for sharing!

u7angel
12 Jun, 2018 - 16:21

looking good and especially the demo is nice, interaction-wise

readme
12 Jun, 2018 - 22:07

Maybe it's some Intel Iris issue, but seems like the depth texture is being cropped for me ...

everyoneishappy
13 Jun, 2018 - 03:55

V. Nice :)

mburk
13 Jun, 2018 - 10:05

@readme the renderer temp target has anti aliasing activated, which is probably causing a problem with the depth buffer. disabling it should fix it.

Noir
13 Jun, 2018 - 11:11

niceee thanks for sharing

andresc4
14 Jun, 2018 - 01:28

Wow, amazing, super fast! :D

wwrighter
08 Dec, 2019 - 17:31

Thanks, was having some issues implementing my own! This is a great implementation!

dannielmach
25 Dec, 2021 - 00:04

beautiful!!!

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