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Glow pass

Author: dottore
Date: 22 Jul, 2010
Category: effect
Credits:

sanch (Gaussianblur.fx)

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64bit

0-Glow Pass.zip
30 Dec, 2010 - 13:22

Description

Glow pass using GaussianblurRatio.fx GaussianblurRatio.fx is a modified version of Gaussianblur.fx that supports non square textures (manages aspect ratio).

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
m4d
22 Jul, 2010 - 18:52

i was just thinking of a similar technique over the last days, but your stuff is always wayyyy ahead. also thanks for all these really nice shaders you contributed over the last weeks! since i don't need to implement my glow technique no more, i'd rather implement you some beer at node or something.. :)

dottore
23 Jul, 2010 - 11:06

thanks m4d, the beer implementation would be perfect! hahaha I think that sharing knowledge is the most powerfull thing that can happen on internet. :) hope to see someone else searching and sharing shaders, i'm loving them!

Natan

m4d
23 Jul, 2010 - 12:22
quote:dottore: I think that sharing knowledge is the most powerfull thing that can happen on internet.

i couldn't agree more!

i'm trying my best to get my feet wet in HLSL and shader-porting, but until now there's always been someone quicker than me. (arkano22's ssao comes to mind.. maybe i should go back to that and try porting his updated version which does away with the 2d sampling) i won't give up though.. ;)

chris

dottore
23 Jul, 2010 - 17:38

don't worry, the important thing is to focus your research on one particular thing. one step by one. I didn't have time yet to spend on it, but if i know that you will care about its improvement, i will go for something else... thinking at hdr integration.. let's go for multithread! :)

frostpfote
24 Jul, 2010 - 22:15

that's a very nice one, thanksalot :) still waiting for the vvvv-support of rendertargets and pingponging textures internally

dottore
24 Jul, 2010 - 23:28

i'm waiting for DirectX 10/11 :)

m4d
25 Jul, 2010 - 21:19

gotta second the multithreading! i'll look into arkanos current version over the next week and see what i can do.

since i haven't heard any official announcements concerning a dx10/11 renderpath could anybody fill me in?

also this might be a good moment to move this conversation to the forum.. (where i probably should have posted in the first place..)

andm
30 Nov, 2010 - 17:03

nice thanx for sharing.

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