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ft Cubic Lens Distortion

Author: m4d
Date: 10 Feb, 2011
Category: effect
Credits:

Francois Tarliers who wrote this Shader for After Effects and also seems to be a really nice guy.

Download

64bit

2-ft_CubicLensDistortion_11.zip
12 Nov, 2015 - 01:16
DX11 Version
1-ft_CubicLensDistortion_0.1.zip
11 Feb, 2011 - 13:57
Added an Inverse Distortion to the ps2 version
0-ft_CubicLensDistortion.zip
10 Feb, 2011 - 20:08
initial version

Description

Now with DX11 Version

A straight 'port' of Francois Tarliers really nice ft Cubic Lens Distortion. The original shader was written in PixelBender which seems to be a fancy-shmancy adobe word for hlsl. Also included are some PS 2.0 techniques which feature different subsets of the full PS 3.0 implementation and could be handy when one wants to save some precious gpu cycles. Cheers to dEp for accidentally reminding me that i had this shader! ;) (also check out his shift-rgb))

Comments

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Please create a new topic in the vvvv beta forum to discuss this contribution.
dottore
10 Feb, 2011 - 21:41

yeah :)

dEp
11 Feb, 2011 - 11:23

nice, will fit a project i have in mind perfectly. :)

lasal
11 Feb, 2011 - 12:15

Thanks m4d, this is sweet ;)

catweasel
11 Feb, 2011 - 13:59

Thought an inverse distortion might be nice for undistorting cameras, not actually tested on a lens however :) A useful shader though thank you m4d

m4d
11 Feb, 2011 - 14:07

thanks for the nice comments, guys :)

@cat: since the distortion features are based on the SynthEyes Lens Distortion Algorithm that should actually work.. (also see this video for reference.)

m4d
15 Feb, 2011 - 14:01

@cat: thanks for teh update! totally makes sense.. ;)

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